Weekly Reminder State of the Game

Sydney26··3 votes·252 views

Dear Riot,

u needed a whole year to realize that players dont want dynamic queue

... listen to them when they now talk about

towers doing no dmg
towers are too fast to take down
dmg creep
bot lane influence
early jungler strentgh
snowbally games
games decided before 10 minute mark
... etc etc .. i could write more points

LOL is not a great game because of the lcs ... the game should care about miillions of players in bronze to challenger. I have no fun watching lcs if i have no fun playing your game ... i had fun but now a state is reached where i hardly play 2 games in a row because of points mentioned

4 Comments

Nighttaker1 votes

The Fix to most of this is simple: nerf the Support role!

Azurify1 votes

Junglers need the early presence because of how a lane can pretty much decide the game at any other point. Games are decided 10 minutes in only if your team is making a lot of blunders. Snowball games only happens off the same concept.

You only seem to play less than 10 ranked games a month which doesn't really help your case, you play in gold which is exemplified by games that are wild and out of control since most players have no idea how to bring the game back into their hands once one little incident happens.

Towers tank for a long time, the only time they don't is when such blunders happen and you let their team wittle it down with 3+ people. Factors play into how fast a tower is taken down, drakes, baron, herald. The game is not meant to last a full 60 minutes or even really 40 minutes. The game is supposed to be decided pre 30 and swayed to ones side by 15 mins in. Not to mention the reason it's expected to end pre 30 is because teams can sway the games control back into their hands if they are capable of figuring out how.

sKz Aaron D1 votes

I would argue that it's more likely for a game to swing in Gold than in Diamond +. Just watch a high elo stream in Korea, the game is usually over at 10 minutes, with people going afk, opening mid, or FFing at 15/20. Those players seem to have less ability to bring a game back into their hands than Golds, if only because Golds aren't as good at safely and effectively closing a game out.

Azurify1 votes

If you watch a game in korea you would also notice that the chat is livid, mid laners are going afk if they do not receive a blue buff post 7 minutes. Koreans toxicity sways the game more than in game factors themselves.

Koreans have a problem with actually even playing in soloq because of how bad it is. If you refer to cowsep's forum on it, he had a problem with someone on his team being racist or just trolling every other game. He's in diamond in Korea, he can't even play a game without being trolled or have a mid laner of his go afk.

A gold game is way more likely to be over at 15 than a diamond game because the immediate response that is widely accepted is to just be toxic. Not try to come up with a plan or a teamfight, push, objective contestion, or even a stall for time. People would rather ff and flame than actually figure out what they're doing wrong.

Once I figured out what I was doing wrong I finally got out of gold and that's what other people should start realizing themselves. It's not in game factors that just make a match up unplayable, it's the inability of a team to come together and actually figure out how to win.

All of the things he's listing have been almost in the same state for the past two years for gold elo besides game time, game time has been drastically decreasing for two reasons. The ff at 15 ability and people's toxicity/quickness to give up.

More from Gameplay

More by Sydney26