Ezreal Ultimate Change
TL DR: Ezreal Ultimate grows larger in size the more it travels, at the cost of some damage
My theory behind this is that usually when you have global ultimates usually they get more damage the more they travel, to incentivate using them at long range.
But we could differentiate the Ezreal ultimate differently. Since he literally shoot energy it doesn't have a fixated size, and instead of gainign damage the more it travels or stuff like that, the incentive this time could be that it grow s bigger and deal some less damage.
In this way you have a "different" type of global where it will be easier to hit target at longer range
Stops on first enemy champion hit.
Stops on first enemy champion hit. Damage is fixed, while stun duration increases.
Stops & returns on first enemy champion hit & deals reduced damage to each passing enemies.
Nothing "increases".
Nothing "increases".
Goes through all enemies, has a very short cooldown, burst pretty heavily when built AP, deals reduced damage to each passing enemies.