Ezreal Ultimate Change

Macilento··3 votes·632 views

TL DR: Ezreal Ultimate grows larger in size the more it travels, at the cost of some damage

My theory behind this is that usually when you have global ultimates usually they get more damage the more they travel, to incentivate using them at long range.

But we could differentiate the Ezreal ultimate differently. Since he literally shoot energy it doesn't have a fixated size, and instead of gainign damage the more it travels or stuff like that, the incentive this time could be that it grow s bigger and deal some less damage.

In this way you have a "different" type of global where it will be easier to hit target at longer range

10 Comments

Akesgeroth2 votes

I do feel as if Ez's ultimate, though cool, is still underwhelming. The damage is nothing special and it has no secondary effect. The only thing it has over other global projectile ults is that it can clear minion waves.

N0rth Wind1 votes

This. When playing AP it can be scary, but Lux's ult is

  • Easier to hit
  • Lower cooldown (even if Ez spams Qs)
  • Same or more damage in close range due to her passive proc
  • Lux's R has 0.5 seconds delay and instant travel time. Ezreal's R has 1 second delay and still has travel time and loses damage for every target hit, for no additional benefits (damage, CC, anything) apart from the global range (compared to semi-global, big deal).
BeatzBoyFTW2 votes

Champions that deals increasing damage over time:

Jinx Stops on first enemy champion hit.

Ashe Stops on first enemy champion hit. Damage is fixed, while stun duration increases.

Champions that deals a fixed/decreasing damage over time:

Draven Stops & returns on first enemy champion hit & deals reduced damage to each passing enemies.

Gangplank Nothing "increases".

Karthus Nothing "increases".

And last of all:

Ezreal Goes through all enemies, has a very short cooldown, burst pretty heavily when built AP, deals reduced damage to each passing enemies.

And so, I think Ezreal's ult is already at its best. There's no need to be even greedier about buffing it.

Kaitri1 votes

lol

Macilento2 votes

{quoted}

lol

lol what? tell me constructive criticism instead of downvoting without reason

Kaitri1 votes

{quoted}

lol what? tell me constructive criticism instead of downvoting without reason

i didnt downvote shit you hypersensitive child. why do ppl care so much about up/downvotes do you need that virtual number so your dick feels larger? seriously as long as you get an answer or anything, you shouldnt care about a shitty virtual number.

edit: which global ult gets more dmg the longer it travels? i dont know a single one lol also because of that fact i should give you a downvote. but i dont, i dont wanna hurt your little feelings + i dont care about up or downvotes.

HentRex2 votes

Ashe's arrow stun duration is increased, Jinx's rocket gets faster the farther it flys. He may have mistakenly thought about Sion's Ult. Which DOES increase damage for distance. But Most of the linear skill shot ults do have a Distances ratio applied to them except for Draven and Ez. I'd like to see Draven get Added damage for distance, while Ez could get this.

Nahui3 votes

{quoted}

i didnt downvote shit you hypersensitive child. why do ppl care so much about up/downvotes do you need that virtual number so your dick feels larger? seriously as long as you get an answer or anything, you shouldnt care about a shitty virtual number.

edit: which global ult gets more dmg the longer it travels? i dont know a single one lol also because of that fact i should give you a downvote. but i dont, i dont wanna hurt your little feelings + i dont care about up or downvotes.

Jinx's does you pleb.

HentRex1 votes

It would be like Raka's banana's they grow the farther they fly. So the mechanic for this is already in game. I say let's do it.

Mongoose1 votes

macilento no

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