Can we have a "Damage Shielded" stat in the end game lobby?
I want to know how much damage I mitigated. It would be satisfying and helpful, especially after a good support game.
I want to know how much damage I mitigated. It would be satisfying and helpful, especially after a good support game.
Actually, I'd be far happier if we got a "Time of Crowd Control applied"
I don't even need to have a differentiation between Hard CC or CC. All I want is to know how much time did I force people to do nothing.
But yes, a "Damage Mitigated" would also be quite nice.
Anyone with red buff/rylais would probably win. Would have to be CC applied from abilities.
Liandry's, Red, Ryla's, Frozen Mallet would all cause pretty much the same thing.
and they need to track lifesteal + health regen THEY ALSO need to track units traveled
Don't forget spellvamp, I sometimes run spellvamp runes and I would love to see how much I sustained through them.
Then you could actually see if they are useful. On paper. With maths.
Very true. pulls out a calculator and makes out how much Katarinia would get back from her ult with all three 120-AP items and 5% SV
Overkill much? Seriously, Damadge left over from kills would be a hillarious thing to track.
stats that would be awesome to see:
time spent at low/no mana damage per mana spent average damage per mana spent time spent under debuffs that lower movement and damage time spent chasing enemy champions time spent running from enemy champions time spent in brush time spent in fog of war/hidden from enemies total time enemies were debuffed by your debuffs average range at which enemies were damaged time spent under hard cc unable to perform actions or kept out of range damage prevented through armor, shields, or magic resist on yourself damage prevented through armor, shields, or magic resist on allies damage prevented through debuffing enemies damage done through buffing allies lives saved (and total hp that led to the save [so if I heal for 300, and save someone, then shield someone for 200 and save them again, it totals 500]) time spent dancing largest gold stockpile before shopping average gold stockpile over game average lifespan of enemy players average lifespan of enemy minions average lifespan of dragon average lifespan of baron nashor damage dealt to your team by neutral monsters (jungle, dragon, baron) damage dealt to enemy team by neutral monsters (jungle, dragon, baron) autoattack damage prevented by killing the enemy ADC's while a projectile is midflight allies trapped in Jarvan ult total whiffs on your ult enemies killed at the fountain total jinx missile airtime for kills times rammus said ok total impractical items purchased (seriously, do you put that gun on your sword? somehow?) ducks spotted small woodland critters scared away by your brutality questions asked while punching number of minions bravely blocking your body from harm time spent admiring noble minions bravely blocking you from harm number of orphans you could have fed with all that gold you cold heartless monsters number of times someone complained about URF or a lack of URF number of times you died right before your ability was off cooldown number of times blitzcrank gave you a high five number of white male congressmen who do not approve of you number of fanfics written about your match number of times senpai noticed you number of complaints the enemy team made about you that you couldn't read because it wasn't in /all chat number of heart attacks you almost gave to the sportscasters (freakin unicorns!) number of times the matching enemy player totally would have killed you if they hadn't lagged
And last but not least, amount of time wasted on writing this ridiculously long post with no real point to it having to be that long.
[{quoted}](name=LOL Spammer,realm=NA,application-id=3ErqAdtq,discussion-id=7YFh7OL8,comment-id=00060000,timestamp=2015-04-13T18:59:18.075+0000)
And last but not least, amount of time wasted on writing this ridiculously long post with no real point to it having to be that long.
true dat. (I started off and just couldn't stop)
Lawl. GGWP.
Egoboost for Riven players?
Please, Riven player's egos have already reached max level.
We've been waiting years on a proper Death Recap screen, so I wouldn't hold your breath.
Damage mitigated would also be useful as taking 30k damage when you have 300 armor and MR means you soaked up a lot more damage than the 30k taken by the frail ADC.
I would love to see how much damage I'm negating 
I actually agree with this one. supports get no love endgame
True story
What we really need is "how many wards bought" and "how many wards placed"
Those are available in online Match History.
But thats ALL THE WAY in the online match history. https://jaymans.files.wordpress.com/2014/08/ain-amp-039-t-nobody-got-time-for-that_o_1582005.jpg
I kinda feel like all the super detailed stuff belongs in the online history, rather than the post-game screen.
I kinda feel like all the super detailed stuff belongs in the online history, rather than the post-game screen.
Wards are really basic and fundamental though. That's exactly why they don't deserve to be banished to the online history where nobody will see them.
I'm still waiting for a "True damage dealt"
Yes please. And fix the healed stat while we are at it. Maybe break it into parts. Healed from spellvamp/lifesteal, healed from abilities, healed from everything else. Currently lifesteal isn't even counted, nor are some abilities.
Along with that, could we have a time "CC'd" stat? So I don't feel like I do absolutely nothing by endgame stats when I play Leona and Alistar.
Why do supports get so little recognition? It's kinda sad.
this would be cool on sion/nautilus and other big shield focused tanks as well as supports
If that feature comes they probably will have to nerf a lot of shields in the aftermath.
I got a kill bot lane and I was told by the adc "wtf, jungle isn't supposed to take kills" I don't think I ever raged so hard in my entire life
I would like a detailed stat about EVERYTHING. Even down to how much damage I take from minions (mostly to know if I'm doing stupid trades in lane lol). I don't know, personally I think it is too much to ask for, since they still have revive killing people in the death recap.
Yeah. I love playing Soraka, in part because I can look at the end-game screen and see that I healed more than my adc did damage.
Isn't there something like this already in League? Like if you go on your account and click on a match, hell it can even be right after a game, and you can see all the details of the match. Statistics, build paths, gold advantage, really everything. Even true damage.
http://www.nowgamer.com/league-of-legends-awesome-new-match-history-is-live/