Burst Combos started with a Point and Click Ability Dominate Solo Queue
The following champions have a large amount of hard to mess up burst damage they can initiate with a simple ranged point and click ability:
Akali (targeted gap closer into burst) Katarina (targeted gap closer into burst with resets) Fizz (targeted gap closer into AA buff and two AoEs) Annie (targeted ranged stun with huge burst follow up) Talon (targeted gap closer into AA buff and two AoEs) Fiora (targeted gap closer that can be used twice plus point and click multiple target ultimate) Pantheon (targeted gap closer CC into spear thrust burst)
You won't believe this, but all of these champions have really high win rates. And no, I'm not talking about in Bronze/Silver. In plat+ these champions have the following win rates:
Akali - %55.15 Win Rate Katarina - %53.87 Win Rate Fizz - %51.9 Win Rate Annie - %56.22 Win Rate Talon - %52.81 Win Rate Fiora - %53.45 Win Rate Pantheon - %52.49 Win Rate
There is one notable omission from this list: Zed. Zed has a targeted gap closer and huge burst, but his targeted gap closer is on his ultimate so has a long cooldown, which limits his ability to repeatedly burst people down the way some of these other champions can. His win rate is "only" %49.62.
The kits with the easiest to execute huge burst combos (Annie/Akali/Kat) shine the most. These kits are toxic. Everyone knows it, which is why their ban rates in solo queue are through the roof (again, these are numbers from plat+):
Akali - 30% Ban Rate Katarina - 53% Ban Rate Fizz - 41% Ban Rate Zed - 72% Ban Rate
I know that win rates aren't always the best measure, but when such a specific archetype of champion is targeted for so many bans over and over again, and then has universally great win rates when they do make it through, well, it seems to be that something is off.
These champions are too strong right now. It is too easy for them to apply pressure in lane and across the map. The window for "counter play" to these champions is incredibly small, as if you miss a split second opportunity to CC them then you will die. I guess tanks or bruisers should be the counter to high burst champions, but it is much easier for high burst champions to get fed than it is for a bruiser to get fed, and once a high burst champion gets fed they can also burst down bruisers.
I play LoL the way it is. If this is the intention, for these type of champions to dominate the meta to this degree, then that's fine. But I wanted to make a post to articulate the issue in a clear manner. I see a lot of posts on these forums just saying "Fizz OP" or "Akali OP", but I wanted to try to look through the numbers I have access to and see whether there indeed may be some truth to these poorly articulated complaints. At the end of the day, I think there is. The players getting frustrated by these champions may or may not understand the game that well, but that doesn't mean they haven't correctly identified that a certain champion too often seems to dominate their games.
Based on play patterns, win rate, and ban rate for higher ELO solo queue games, as well general opinion in both high ELO and low ELO tiers, it certainly appears that champions with high burst combos they can start with a ranged point and click are dominating solo queue.
u wot?
44.69%
45.83%
45.9%
47.01%
47.39%
48.07%
49.53%
49.76%
50.39%
50.4%
52.44%
Win rates really seem to average out huh? Nothing unusual...
H8 the damage not the gap closer... Although all of the above can do massive bursts... (yes, even alistar)
Also an interesting observation for all of these champions above 50% win rate (except for annie) is that they all have some form of protection (fizz, and fiora's untargetable, akali, talon's stealth, panth's block, kat's resets, etc. Another interesting observation for all except annie (again) is that they're all assassins... I think OP just want assassins to be nerfed in general which I agree, and to add to that, all types of damage should be nerfed too.