LeaverBuster does very little to discourage toxicity and misses the real issue.

AmazingGoat·11/22/2014, 7:10:47 PM·18 votes·3,493 views

The new LeaverBuster system unfairly punishes players for connection issues. This has been acknowledged by Lyte, and apparently Riot (or at least Lyte), is okay with this. I think this is rationalized to be an acceptable trade off for a system that improves the game experience for other players. The problem, however, is that I believe that LeaverBuster does very little to actually improve the game experience of other players, at least in ranked. (I almost never play non-ranked, so I have no idea why people AFK in non-ranked.)

In ranked, in my experience in over 1000+ matches in season 4, there are three reasons a player stops playing early:

(1) The player disconnects/crashes/has connection issues; (2) The player has to go because of real life demands; or (3) The player rage quits / AFKs.

In my experience, (1) is by far the most common by a wide margin. The majority of AFK/disconnects I experienced in season 4 actually involved a player never connecting to the game at all, or disconnecting within the first several levels. Obviously, LeaverBuster does nothing to discourage disconnects, and unfairly punishes those players who disconnect. At least with respect to ranked, it is unnecessary to punish players for disconnects, as the player is already being punished with a loss, and their ranking and win rate already reflects their disconnect rate (more on this later).

With respect to (2), this is in my experience the rarest of the three reasons. This could on occasion take the form of an actual emergency (e.g. a medical emergency), in which case, obviously, LeaverBuster is going to do nothing to discourage players from quitting (at least I would hope it does nothing to discourage quitting in the face of an actual emergency). Much more commonly, however, younger players are simply told by a parent that they have to stop playing for one reason or another. This seems to happen more often than I would have expected, but is still very rare in ranked.

With respect to (3), this would seem to be the category of player that LeaverBuster might be targeted towards, and LeaverBuster could indeed discourage players from rage quitting or AFKing - the problem is that I don't believe that this does much to improve the game experience of players in a game with the potential rage quitter.

In my experience, generally, when a player chooses to AFK or rage quit, it is because he is in a situation that feels hopeless to him. This may be because he is losing lane terribly, or because his entire team is way down, etc. In my experience, most players who get in this situation and who are prone to rage quit are frustrated either because (i) they don't understand the game well enough to understand why they are losing or how to get back in the game, or because (ii) they feel their team has no chance of winning. In either event, these players almost invariably have something else in common: they aren't emotionally/intellectually mature enough to handle a bad situation in a constructive way.

In analyzing the impact of LeaverBuster, then, we are looking at players who would, sans LeaverBuster, rage quit or AFK, but who are discouraged from doing so by LeaverBuster. So how will these players act in such a situation? There are plenty of examples of how they will act: exactly the same as players in the current system who rage but are discouraged from leaving by the current timeout / ban system.

And how do these players react? As soon as they believe the game is lost, they stop trying to win and start trying to find someone on their team to blame for the loss. They start blaming the jungle, or a laner with a negative score, or the ADC, or anyone but them self basically. They might start intentionally feeding. They might start farming the jungle and ignoring objectives. They might spend the entire game typing about how bad everyone else is. Regardless of what they choose to do, your chances of winning with this player "playing" is only marginally higher than if they AFKed. Sure, it's higher, but given that players who want to AFK are generally behind, don't understand the game that well, and aren't willing to listen, I'm not sure that your game experience is that much improved just by discouraging the player from AFKing

The real issue is that you run into players like this ALL THE TIME in lower ELO ranked. You also run into mature, friendly, cooperative players who rarely feed and do everything they can to help the team win. The frustrating part is that these players are at the same ELO and are stuck playing in the same games.

Having a player in your game AFK or disconnect happens occasionally, and is sometimes frustrating, but it doesn't happen often enough that it really impacts your ability to win games and climb the ladder, and in fact if you never have any connection issues it helps you as it happens more often to players on the enemy team (5 enemies = 5 chances to disconnect, 4 team mates = 4 chances to disconnect).

On the other hand, having a player in your game feed and become toxic happens every other game at low ELOs.

So why does this matter. As long as you don't feed, shouldn't that make it easier to win? If there are five enemies and only four team mates then shouldn't that mean that as long as you aren't feeding you will win more often than you lose? Unfortunately, this isn't true at all for several reasons.

I really don't want to turn this into a discussion of the ranked system, because I understand why it is the way that it is, but the reality is that right now it does a terrible job of ranking players. In a tautological way you can say that you are where you deserve, but the reality is that this misses the point that many players in gold would struggle to get back there if placed in bronze, while many players in bronze would do fine in gold. The skill set needed to climb out of bronze is completely different from the teamwork ideal LoL espouses. Watch any popular streamer and their advice for climbing out of bronze will basically amount to: play a hard carry champion and ignore your team mates. They specifically advise against playing a tank or support champion, and generally never recommend playing ADC either. You repeatedly see comments that you are going to be very frustrated if you try to play anything but mid or jungle, and if you try to play anything but a hard carry with high damage and mobility.

I can't believe that this is your intention. This might seem like I've gone far afield, but I mention it because the reason that hard carry champions are recommended for bronze/silver is the same reason that people rage quit so often at lower ELOs: many players in lower ELO have no idea how to play once behind, and will feed so badly the game will be out of reach. High burst, snowball champions are strong at low ELO because they can take advantage of this. Team oriented champions are bad because they can't take advantage of this as much.

I have no idea what the solution is, but THIS is what is ruining people's game experience, not quitting / AFKing. Quitting / AFKing isn't actually the real issue that is ruining player's game experience - instead it is only a symptom of the real problem. LeaverBuster does nothing to address the real issue - it just addresses one of the symptoms. Unfortunately, in doing so, it unfairly punishes those with connection issues. This would maybe be an acceptable trade-off if it had a big impact on curbing toxicity, but if it is just addressing a symptom and doing nothing to address what is really causing negative game experiences, it doesn't seem worth it.

40 Comments

FiendOfOne11/22/2014, 7:25:07 PM5 votes

I.... I almost cried. +1 all the way, this is one of the best and most well thought out posts I have read on these boards. You are a boon to this community, and I applaud you.

EDIT: I am especially surprised to see this from a Bronze player. No offense to you at all; as you pointed out, lower levels of ranked play (Bronze and Silver) seem to be rife with these issues; I rather expected a post from someone in the gold level. That's what I get for letting my bias show. :)

Featherztorm11/22/2014, 7:47:34 PM4 votes

It has been addressed in the Discussion by both a Rioter and the Community. You should not play if you are having connection issues, at least not ranked. If you feel you may have connection issues, join a custom game, and see how it fares. If you can play, then play, but if you even have a slight concern about your connection, don't queue for ranked matches. It's really as simple as that. Riot can't cipher between people who disconnect unintentionally vs intentionally via pulling the power to the router. Riot can't cipher if you purposely shut off your computer, or if you had a black/brown out and your computer fried. Any person who queued up for a ranked match is obligated to have at least 30-40 minutes of their time to dedicate to the game. If you have to go within 20 minutes of playing, you deserve punishment just as someone who decides to afk/dc b/c he's upset at the game. As hard as it is, even if you do have to get to the Hospital as soon as a game starts, you'll get the punishment if it has happened on multiple occasions. If you have a player on your team who's clearly in a slump, be a teammate and cheer him up. Encourage him to stay with the group and you can win the game. Not feeding =/= Not losing. Towers, Inhibs, and Nexus == Winning.

Ad Astra per Asp11/23/2014, 5:06:12 AM3 votes

I completely agree on the leaver buster it seems pretty draconian and power mad to not separate intention, the ability to separate intention is the mark of a civilized society and it takes empathy and understanding. Those with authority and power if they do not have empathy and understanding will lead to practices that are morally ambiguous and decisions that favor an ideology over the common good in other words an elitist regime that favors them and their like minded and behaving and entitled brethren. So in short, they become nazis.

On the entire ELO thing however you are wrong. Over enough games you will go to your proper rank. And learning to 8carry harder will get you to rise quicker it is true but you don't need to be a carry. Many many many people have smurfed on a support and got to diamond in less than 50 games. It is just hard to accept especially when you don't see or know what you are doing that doesn't let you rise. You do good almost every game, you get a few kills and a turret, you outplay people but you stay stuck. Unless you're breaking the game you are probably where you belong, by breaking it I mean, getting double and triples and keeping pressure up constantly and turning bad situations into winning ones and so on. You will lose 20% of your games or more but you'll rise. If you can keep up a 60% win rate you'll rise pretty fast actually. I played a Challenger Leona the other day there's reasons they are Challenger.

Potatofaktman11/23/2014, 7:17:54 AM3 votes

Well said OP, well said. Agree with you 100% on the LeaverBuster system, my connection is stable 90% of the time but I can never say when it will decide to randomly cut off for a few minutes.

I already don't play ranked because I know my connection isn't great and I don't want to disrupt the others who are playing, plus I rarely play PvP for the same reason, I only play PvP when there's a new icon available or to try out the new featured game modes etc. I do, however, play a ton of co op vs ai, and I simply cannot begin to imagine how implementing the new LeaverBuster into it serves any purpose at all, there is already a system in co op vs ai that takes afks into consideration that makes the ai bot afk ensuring that the game remains even so why even add this? I just cannot see it.

Also as you said, this does nothing to reduce the toxicity and just encourages the rager/troller to stay in the game and continue raging/trolling and bringing the team morale down without whom we might have actually had a chance of winning the game, even as a 4v5. I've seen it happen countless times and I've been part of, and against, teams that have gone on to win the game 4v5.

Anyways, great, well-thought-out post and I was glad to read it.

Fury and Emperor11/23/2014, 12:16:12 AM3 votes

As long as your OP is, you're still wrong.

The point is not to prevent people from leaving your game. The point is to ban the dipshit so he doesn't even show up in the next game and therefore can't leave again.

Surakai11/23/2014, 7:19:49 PM2 votes

TIL busting leavers is a bad thing

if you have connection issues don't play LoL if you have rl emergencies often enough don't play LoL

it's pretty simple tbh

LiveYiOrDieHard11/22/2014, 11:22:06 PM2 votes

You make a very good point that this isn't going to decrease toxicity and very well could increase toxicity by keeping would-be AFKers in the game doing whatever they please, but I'm afraid Riot will brush this entire post off because you discredit yourself by going into a rant about the ranking system. Actual bronze players will get crushed by actual gold players.

Raging dickwads have the same elo as cooperative friendly players typically because they're better game-skill-wise than the friendly players. You don't have to be friendly to be good at the game. I don't mean this as a compliment to them. Elo is based entirely on how well you contribute to winning games, and contrary to popular opinion, raging at your teammates over stupid shit and making them all stop playing does not help. Thus they wind up losing games and getting matched with and against less-skilled but more-friendly players, and it just reinforces their deluded superiority complex.

alcatrazEscapee11/22/2014, 9:11:09 PM2 votes

Slightly off topic, but there is a generalization your making, that all players that want to go afk/rage are feeders / doing poorly, and all the nice friendly people don't feed. While this is mostly true, I do see players that are really coperative even when 0-9, and then I see people carrying and raging anyway.

neetincorporated12/9/2014, 11:42:22 PM1 votes

so i have fios, and my connection stands at 75/35 or so, and i run at 60fps every game. Occasionally the game decides not to let me connect (i check my speed on speed net and im fine. I just had a game today where 3 members of my team dced (including me) and we returned. This was maybe after 10minutes of that retry screen constantly appearing and restarting the client itself (well for me atleast). Coming back into the game and playing for most of it~ i still had a leaverbuster warning. Now i dont think this is exactly an issue on my part seeing as how most ppl i know have been complaining about rito servers since worlds. I also c this issue when i visit friends and they play, sometimes the game dcs them and they have to w8 like 3min b4 they reappear, and im certain their connection is solid too (they use fios, not sure at what speeds tho). I agree with the overall comment above, idk how the rito staff works either~ do they have a team set up to analyze the reports ppl send? or is it purely thru the tribunal where players decide. Now i feel like if they have a team dedicated to it they dont really need leaver buster since it honestly hasnt helped, atleast for now. Not sure how long we should w8 for results but i do agree with the original comment. They need to find some other way of handling ragequits, maybe adding a blackmark system like old runescape used to have (yes im bringing up runescape >_>), where 10 marks= temp ban. if u end up with x amount of marks u can w8 x amount of time and those marks will slowly get away. It will discourage rqing atleast the way i c it. Could make it so 5x's lead to temp ban and every dodge, or dc in game = 1x. if some1 has dc issues (an honest issue- not rqing), they will stop at 3-4x and w8 till maybe the end of the week for their marks to reset. they shouldnt be playing anyway with bad connections right? if its an issue of ritos and rito knows of it they can reset the marks for all the accounts for that week. Now if a rage quitter comes a long, or some1 in aram who h8s the champ they got stuck with, they can only rage for 5 times a week (putting a limit on their leave/dodges). More can be implemented to this system as well, but that would just be the base of it and all the numbers i used and the entire example really is just an EXAMPLE. Also this is just 1 idea and if u personally think its a bad system to implement, post ur own ideas, idm being bashed for my idea either~ its all a learning experience =).

Downfall11/23/2014, 7:00:31 AM1 votes

I think having someone quickly scan over the chat log (or even writting a program to do it for you) would end up with better results as to who and when to send out bans and queue penalties. Of course this shouldn't be publicized due to abuse, so hush hush rito.

Baculus11/23/2014, 1:43:09 PM1 votes

I just clicked the latest comment in the thread and clearly quoted the OP. Deal with it and pay attention to who was singled out before getting your jimmies rustled.

Lwnt11/23/2014, 7:04:20 PM1 votes

He said in other comment if you comeback within 20 minute or did not miss majority of the game then you will not be punish.

Kilrow11/24/2014, 5:38:03 AM1 votes

ok? That's not fair to the 9 other players when you dc due to connections issues. It shouldn't happen very often to were you get banned or lower priority que but if you constantly do dc from connection then you should be in lower que or banned for ruining other peoples game. Fix your connection before you play and fuck you

Anyone who agrees with op is a disgusting pleb with terrible connection who I don't ever want to play with as you continue to afk and ruin games for others. Yes you shouldn't play rank if your connection isn't stable, how is it fair for 4 of your teammates losing LP because of you and couldv'e been in a series needing one game. Get banned and in low que please. THANK YOU BASED LEAVE BUSTER

This Fkin Guy11/24/2014, 8:51:46 PM1 votes

When Riot servers decide to d/c someone and not let them log in, you can go to ANY site or open any other game just fine but league because one of the multiple reasons that the servers don't let you on. It's all your fault? What kinda fucked up logic is that?