Quick Gameplay Thoughts: August 18
I will bring up some topics that are being talked about and I will show you guys some other ones that I think are not being discussed enough.
Towers and Length of Games
IMO the simpilist to implement with very little problems arising. Just reduce mages damage to towers from 60% AP to 30% AP and also remove
this will help with cancerous split push by tanks that shouldn't be able to split push as well.
Damage and Tanks
So everyone is talking about these problems. So some thoughts I have on it is that they need to be solved side by side. Damage is an issue because there is too much true damage in the game. Conquerer needs to be changed. Honestly I would like it to be more like Fervor. Another problem is that
does true damage. I think that they should change it so that critical hits penetrate more 50% armor. True damage was drastically added to recently in Leagues history. There used to be a lot less of it. I think they are adding it to deal with damage reduction not armor or mr but abilities that reduce damage by a percentage. I think they should get rid of any of these abilities that are not Ultimates. Just change them to bonus armor and mr.
Tanks have some big issues too. The Resolve tree is horrible. IMO they need a new Keystone and all tier 3 and 4 runes need a complete overhaul. I honestly think that they need a few more MR items.
AP Fighters
Simple they don't have items to build. I made a post about it about a week ago so the link is below.
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/4nA4BGWo-ap-fighters-are-missing-a-lot
What do you guys think? I would really love to hear your guys opinion.