Is there any particular reason why Jinx gets to be a top pick for two years running-

Rebonack··67 votes·5,015 views

-but Riot is absolutely terrified of Kog being a contested pick for even one patch?

They gave her special mini-rockets when packing Hurricane for God's sake. Why doesn't Kog get to spit mini acid blobs? Why does Riot insist on shunning the Voidpuppy? Why won't they talk to us about him?

I know there are only something like five people who actually play Kog regularly, but isn't that on Riot for not supporting him?

81 Comments

Ionian21 votes

Support. I want to see mini-orbs when playing Ahri item 3085 .

Ch0c0lateJesus19 votes

Just look at all the Cassiopeia threads ever since her rework over a year ago. Riot still ignores her because she isnt a popular champ.

KogMaw Is in the same boat. They feel free to fuck with him because he isnt popular, and they ignore the overwhelmingly negative feedback from then on.

Just imagine them trying a big change on LeeSin that his fanbase didnt like... Oh wait they tried that once and litterally gave in to the relentless blubbering from the Lee Sin wank club, and turned the nerfs into a wrist slap.

Rebonack3 votes

{quoted}

Just look at all the Cassiopeia threads ever since her rework over a year ago. Riot still ignores her because she isnt a popular champ.

KogMaw Is in the same boat. They feel free to fuck with him because he isnt popular, and they ignore the overwhelmingly negative feedback from then on.

I might be in an odd boat because I actually like Koggy's remake, I just feel like it needs some pretty heavy work to bring it up to par for everyone who enjoys playing Kog. More or less, Riot didn't change him enough to really fit into the role they're trying to push him toward.

Tyaldan1 votes

Im not sure if he NEEDS work, i heavily love kogmaws rework. ive had success with him everywhere midlane / jg included. his late game power is so strong that unless you are someone with a fast dash and heavy cc like riven or alistar you almost cannot touch him late game. Ive kog jumped people and had double kills before they even realised they were under attack. if you land your q and hit your w at 2.2 - 2.5 attacks a second, there is very little they can do to survive other than run or pop zhonyas.

Rebonack1 votes

{quoted}

Im not sure if he NEEDS work, i heavily love kogmaws rework. ive had success with him everywhere midlane / jg included. his late game power is so strong that unless you are someone with a fast dash and heavy cc like riven or alistar you almost cannot touch him late game. Ive kog jumped people and had double kills before they even realised they were under attack. if you land your q and hit your w at 2.2 - 2.5 attacks a second, there is very little they can do to survive other than run or pop zhonyas.

Koggy's success rate starts off in the ~50% range at bronze and slowly creeps its way down to 47% by the time you hit platinum. The reason for this is pretty straight forward. People try to stand and fight him (or as several people have put it, under-estimate his damage). If you back off when Kog pops his W and wait a few seconds, he isn't a threat anymore.

Now, I mostly play Dominion. Koggy is amazing over there since the map covers several of his weaknesses. I've gotten a pretty decent feel for why Kog is falling flat on Rift after jumping into some plat/diamond level games over to see why so many people are saying he's awful. Two of the big reasons (at least reasons that I think Riot can address without compromising Kog's character) are the downtime on his sustained damage and his crippling mana hunger.

Riot's express intent with the remake was to make Kog the prime sustained damage threat, albeit one that needs protection from his team due to his immobility. Problem is, his W only lasts 6 seconds and then he's useless. If Riot ported the double attack speed and %HP portions of his W to his Innate and then fiddled with his new W to make it a bit more interesting than just an attack range boost, I really do think Kog could shine just as much on Rift as he does on Dominion.

That, and reduce the stack timer on his Ult back down to 6 seconds. Ten is just crazy.

Balderdash100019 votes

Riot plays favorites. They've been doing that forever. Nothing new here. I guess it must be Kog's fault for not being interesting enough.

chipndip17 votes

{quoted}

Riot plays favorites. They've been doing that forever. Nothing new here. I guess it must be Kog's fault for not being interesting enough.

Jinx has seen nothing but slow and steady nerfs for a while now. If they were playing favorites, why is Jinx now gated by a 15% attack speed tax when she's using rockets without getting excited first?

On top of nerfing her ult's minimum damage to something laughable.

On top of nerfing Pow-Pow and gating half its strength on Jinx's level.

On top of nerfing her W's damage.

On top of nerfing her E.

And even though they recently buffed her passive to compensate the rocket nerf, it was initially nerfed before now.

People need to stop with this "Riot plays favorites" bull shit. Some champs are just designed to be pretty strong picks. It's fine leaving them feeling good to play instead of "letting someone else have a turn". The point of balancing is balance, not taking turns being strong or weak.

Edit: Not saying if nerfing her was justified or not...cause it was. Obviously. The point is that Riot doesn't just play favorites.

WukongBR5 votes

Minimum damage being using it directly in front of someone's face? Yeah that's not how the ability is supposed to work, it's supposed to get stronger with range. She's received nerfs because she's extremely strong at all points of the game while having a safe laning phase. Kog'Maw's laning phase is atrocious and if he falls behind he can't do anything until late game.

And yes Riot does play favorites, look at Lee Sin. Look at Zed.

chipndip12 votes

{quoted}

Minimum damage being using it directly in front of someone's face? Yeah that's not how the ability is supposed to work, it's supposed to get stronger with range. She's received nerfs because she's extremely strong at all points of the game while having a safe laning phase. Kog'Maw's laning phase is atrocious and if he falls behind he can't do anything until late game.

And yes Riot does play favorites, look at Lee Sin. Look at Zed.

Zed's been weak for a good while, anyway. They're buffing ALL assassins. Look at Talon, Kass, and LB.

WukongBR5 votes

Those last Zed buffs were huge, and yeah last time they gave Assassins a shiny new toy to play with (Stackable Black Cleavers) Talon paid HEAVILY for it.

Voluug133 votes

Zed has not been weak ever, the thing is, a LOT of Zed players got too used to being midlane's top dog for entire seasons, and havent been able to adapt to Zed being much more in par to other midlaners.

chipndip11 votes

{quoted}

Zed has not been weak ever, the thing is, a LOT of Zed players got too used to being midlane's top dog for entire seasons, and havent been able to adapt to Zed being much more in par to other midlaners.

I'm pretty sure people have been talking about how Zed was around post-rework Poppy levels of bad at some point before they started buffing him. If I remember right, Cinderhulk put assassins out of a job real quick back during the summer time in Season 5. It's only recently that they're respectable picks on average again.

Voluug132 votes

If I remember right, Cinderhulk put assassins out of a job real quick back during the summer time in Season 5.

Yeah well, you clearly are overblowing things, because that is one of those silly league myths that need to be mythbusted. Assassins were never ''trash'' in Cinderhulk meta, they just werent the uttery dominant picks of S3-4. Tanks allowed everyone to have a place because they kept in check the most gratuitous class in the game, assassins.

Cinderhulk tanks only made assassins actually plan their teamfights instead of diving adcs and mages at any moment without regard of anything. It was literally a test of skill because the bad assassin players died trying to dive an adc that was between 2 tanks, or worse, tried to dive a tank.

Basically tanks made assassins actually play like intended, and not being faceroll machines like they were in S3-4.

chipndip11 votes

{quoted}

Yeah well, you clearly are overblowing things, because that is one of those silly league myths that need to be mythbusted. Assassins were never ''trash'' in Cinderhulk meta, they just werent the uttery dominant picks of S3-4. Tanks allowed everyone to have a place because they kept in check the most gratuitous class in the game, assassins.

Cinderhulk tanks only made assassins actually plan their teamfights instead of diving adcs and mages at any moment without regard of anything. It was literally a test of skill because the bad assassin players died trying to dive an adc that was between 2 tanks, or worse, tried to dive a tank.

Basically tanks made assassins actually play like intended, and not being faceroll machines like they were in S3-4.

But they can't do that NOW though...

Back in the Cinderhulk meta, everything was about late game scaling. Assassins suck late game save for killing squishies. Since most teams had 2-3 tanks on the team at once, assassins only had only 2-3 viable targets in almost every match. Going in on anyone else was a waste.

Voluug131 votes

Late reply, but:

Assassins suck late game save for killing squishies. Since most teams had 2-3 tanks on the team at once, assassins only had only 2-3 viable targets in almost every match. Going in on anyone else was a waste.

Isnt that basically the definition of assassin? That they shouldnt be bursting/outdueling tanks, but being there to kill squishies?

PL551 votes

Zed was weak a year or two ago...

Voluug131 votes

Zed wasnt ''weak'', unless you define weak as ''not uber dominant pick''. Zed was at worst a middle pack pick, but Zed fans instantly throw in ''muh winrate'' without noticing that after S4, a LOT of Zed players were massively spoiled by a meta extremely favorable to the champion.

LynXerf2 votes

{quoted}

Jinx has seen nothing but slow and steady nerfs for a while now. If they were playing favorites, why is Jinx now gated by a 15% attack speed tax when she's using rockets without getting excited first?

On top of nerfing her ult's minimum damage to something laughable.

On top of nerfing Pow-Pow and gating half its strength on Jinx's level.

On top of nerfing her W's damage.

On top of nerfing her E.

And even though they recently buffed her passive to compensate the rocket nerf, it was initially nerfed before now.

People need to stop with this "Riot plays favorites" bull shit. Some champs are just designed to be pretty strong picks. It's fine leaving them feeling good to play instead of "letting someone else have a turn". The point of balancing is balance, not taking turns being strong or weak.

Edit: Not saying if nerfing her was justified or not...cause it was. Obviously. The point is that Riot doesn't just play favorites.

The point of balance is to make all the champions viable and have diverse games where you can play a huge variety of metas and compositions.

Having a very select few strongest champions in each role isn't healthy in the slightest. Jinx has been god-tier ADC for an age now. She does what Kog does, but better and with less risk. She got deserved nerfs, and she is still in a very strong place.

Kog needs buffs, along with multiple other ADC's.

chipndip12 votes

{quoted}

The point of balance is to make all the champions viable and have diverse games where you can play a huge variety of metas and compositions.

Having a very select few strongest champions in each role isn't healthy in the slightest. Jinx has been god-tier ADC for an age now. She does what Kog does, but better and with less risk. She got deserved nerfs, and she is still in a very strong place.

Kog needs buffs, along with multiple other ADC's.

And what does pulling the Jinx card for the 1000'th time in a row, when she's been repeatedly nerfed, have ANYTHING to do with buffing someone else? That's the stupid part.

Also, Jinx doesn't do what Kog's designed to do. Jinx sacrifices defense and dueling strength for flexible offensive options between long ranged and short ranged fighting. Kog is designed to become a long ranged champion shredder by late game, relying on on-hit effects and attack speed. He still has no options on defense, but his ability to 1v1 nearly anyone that gets in his range should already be set up by late game, where Jinx is still gated by attack speed, and can't really think about 1v1'ing unless she's already got Pow-Pow revved up or she's a good deal ahead of the target or she built a Frozen Mallet and she's hitting a juggernaut champ (that's less like a 1v1 and more like bullying to be fair...). The real problem with Kog is the same problem with Poppy: They worked too much on the theme and the dream and not enough on the practicality of actually pulling these things off in a competitive setting. It's not that Jinx does what Kog does. The problem is that what Kog does is ultimately a scrub's dream that we build when we're stomping bronzies and low silverados. Getting Kog to do what he should do takes too long, but that's because he's designed to be strong way too late, given that Riot wants people to be more decisive in ending matches.

Rebonack1 votes

{quoted} Kog is designed to become a long ranged champion shredder by late game, relying on on-hit effects and attack speed.

Koggy lost his hyper-carry curve when Riot removed the AD ratio from his W.

Just sayin'.

Though to be fair, he wasn't ever strictly a hyper-carry to begin with.

He was strongest mid game when he had Trinity and Bork finished, and fell off after that. But Riot killed that play style with the remake.

chipndip11 votes

{quoted}

Koggy lost his hyper-carry curve when Riot removed the AD ratio from his W.

Just sayin'.

Though to be fair, he wasn't ever strictly a hyper-carry to begin with.

He was strongest mid game when he had Trinity and Bork finished, and fell off after that. But Riot killed that play style with the remake.

I said "is", not "was".

I also didn't say it's working. It's obviously not. I would like to say I have faith in them not having a personal bias against Kog'maw, though. Like, how childish can one be to think that?

Rebonack1 votes

{quoted}

I said "is", not "was".

I also didn't say it's working. It's obviously not. I would like to say I have faith in them not having a personal bias against Kog'maw, though. Like, how childish can one be to think that?

I don't think Riot has a bias against Koggy. I think they're under the mistaken impression that trying to balance him around 5s and LCS is a good idea. I feel like they should just take the plunge and try some serious changes to bring him up to par. If it makes him too strong, then he can be toned down.

I mean, it worked for Graves, right?

But mostly I'm just annoyed that Jinx got special visual effects with Hurricane's bolts when no one else did. That is clear favoritism.

chipndip11 votes

{quoted}

I don't think Riot has a bias against Koggy. I think they're under the mistaken impression that trying to balance him around 5s and LCS is a good idea. I feel like they should just take the plunge and try some serious changes to bring him up to par. If it makes him too strong, then he can be toned down.

I mean, it worked for Graves, right?

But mostly I'm just annoyed that Jinx got special visual effects with Hurricane's bolts when no one else did. That is clear favoritism.

Some champs also get global VOs and others don't. Cait's opponent can hear her say "Boom! Headshot!" every so often she head shots them. Lux and Lulu's laughs are fucking ridiculous. One of Zed's emotes is probably the best thing ever when you spam it (I think it's ctrl + 2). Different things for different folks.

Rebonack1 votes

{quoted}

Some champs also get global VOs and others don't. Cait's opponent can hear her say "Boom! Headshot!" every so often she head shots them. Lux and Lulu's laughs are fucking ridiculous. One of Zed's emotes is probably the best thing ever when you spam it (I think it's ctrl + 2). Different things for different folks.

Haha, I suppose.

Sometimes it takes slightly more provocative topics to get conversation going. Topics that just calmly discuss something usually fall by the wayside.

I'm fishing for that magical formula that will finally get Riot to come and talk with Koggy players about the remake in depth. There hasn't been any dialog about him to speak of.

All I've managed to get thus far was Meddler saying that it is okay if there are multiple centerpiece ADCs so long as they do the job differently (which I agree with). Problem is, he didn't give any insight into how you make Koggy an attractive centerpiece ADC compared to Miss Fortune without totally breaking Kog or nerfing MF into the dirt.

chipndip11 votes

{quoted}

Haha, I suppose.

Sometimes it takes slightly more provocative topics to get conversation going. Topics that just calmly discuss something usually fall by the wayside.

I'm fishing for that magical formula that will finally get Riot to come and talk with Koggy players about the remake in depth. There hasn't been any dialog about him to speak of.

All I've managed to get thus far was Meddler saying that it is okay if there are multiple centerpiece ADCs so long as they do the job differently (which I agree with). Problem is, he didn't give any insight into how you make Koggy an attractive centerpiece ADC compared to Miss Fortune without totally breaking Kog or nerfing MF into the dirt.

You aren't wrong, but it's despicable. I shouldn't have to lower myself to blatant slander and misinformation to get conversation going, but the thread I made basically saying "You know, all this 'Riot is biased' stuff is really stupid", got buried and forgotten rather quickly. Threads that blame and shame Riot for the 1000th time will always garner a ton of conversation and stick on the first page for days.

GhastlyGhoulMan14 votes

After reading the title, I thought the sentence was going to be finished with...

"But Graves can't have a cigar?"

RavenMagus1 votes

Which is also a fair point!

Gragas, who has been a dominant pick for centuries, has a cigar but Graves can't.

Rebonack1 votes

{quoted}

After reading the title, I thought the sentence was going to be finished with...

"But Graves can't have a cigar?"

I'm really sorry I let you down.

The Yetii Rider10 votes

Riot has explained this before, but I'll repeat it for you.

The reason Jinx is always in the meta has nothing to do with her strength compared to other carries. It's simply that she has a niche abuse case and that niche abuse case applies in every game.

Riot designed Jinx to be exceedingly good at destroying turrets, to fit in line with her thematic of being this destructive hyperactive vandal and serial criminal. That's fine. She's incredibly immobile and her team fighting has been brought down to be much more snowbally (need at least one kill to really get those rockets going).

The thing is, in games where you aren't 5v5 and everyone has only text chat to form strategies or communicate, destroying turrets is really the primary use of a marksman. AOE physical damage? We have bruisers and assassins who do it faster and with less counterplay, while also being tankier. Long range poke? That's mid's job. Wave clear? Most meta marksmen have terrible wave clear and rely on Stattik Shiv for that kind of thing, to the point where Riot has to buff Stattik specifically against minions because it is a crutch they acknowledge marksmen have.

Marksmen exist to sit in the back of the team, survive the team fight, and then push and take turrets as quickly as possible afterwards. Jinx has long range, she has a speed boost when she gets kills that allows her to kite, she has some CC that works well with positioning and long range, and most importantly, she can wreck the hell out of some turrets if you leave her alone.

That's why Jinx is always in the meta. Has nothing to do with buffs or nerfs and everything to do with the fact that Jinx is exceedingly good in games where people do not form specific team comps.

SeductiveGrandpa5 votes

Thank god, an answer rather than "Lolol Rito plays favorites"

YCitizenSnipsY6 votes

How can you say she has a niche, then say it applies every game.

Also turret destroying isn't the only thing she excels at for an adc. AOE damage and CC makes her great in team fights. AOE waveclear/poke and increased range makes her good in lane and Siege. Move speed buff for chasing down kills and global execute make her great for snowballing. Her slow and snare and free attack speed make her good at dueling.

Jinx is always meta because she is overloaded. An on demand dash is really all she is missing. She doesn't need even more special treatment.

The Yetii Rider5 votes

{quoted}

How can you say she has a niche, then say it applies every game.

Also turret destroying isn't the only thing she excels at for an adc. AOE damage and CC makes her great in team fights. AOE waveclear/poke and increased range makes her good in lane and Siege. Move speed buff for chasing down kills and global execute make her great for snowballing. Her slow and snare and free attack speed make her good at dueling.

Jinx is always meta because she is overloaded. An on demand dash is really all she is missing. She doesn't need even more special treatment.

I didn't say anything. As I stated, I was repeating what a Rioter said. Don't believe me? Here's the link.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/BiL98QHi-this-is-a-disgusting-excuse-for-an-olaf-riot-jinx-pbe-changes?comment=00070005

"Jinx will always have a high win rate when the primary solo queue strategy is group and push (Jinx loves grouping and pushing!)"

YCitizenSnipsY4 votes

So they know they made her overloaded and are fine with it. So idk how this can not be called playing favorites. And I'm really curious about why she needs special treatment with hurricane if they know that she will always be a top pick in solo que.

chipndip13 votes

{quoted}

How can you say she has a niche, then say it applies every game.

Also turret destroying isn't the only thing she excels at for an adc. AOE damage and CC makes her great in team fights. AOE waveclear/poke and increased range makes her good in lane and Siege. Move speed buff for chasing down kills and global execute make her great for snowballing. Her slow and snare and free attack speed make her good at dueling.

Jinx is always meta because she is overloaded. An on demand dash is really all she is missing. She doesn't need even more special treatment.

She's got a lot of shit, but it's all offense. She's got shit on defense and 1v1'ing.

Jinx needs setup, but the point of Jinx is that when she gets rolling, she gets much more mileage than other adcs. She's a "winners win more" champ. That's her design, and that's why her passive works the way it does now.

Ariel the Cruel2 votes

That's her design, and that's why her passive works the way it does now.

item 3070 Varus item 3070

Voluug131 votes

She is an adc, and she is way safer that half of them. ADCs are suposed to be weak on defenses.

chipndip12 votes

{quoted}

She is an adc, and she is way safer that half of them. ADCs are suposed to be weak on defenses.

And how many have dashes, blinds, slows, and are in generally more mobile and better in 1v1 situations (assuming someone got to them)?

Unless Jinx is fed well, she needs protecting relatively constantly. In an even match-up, she's always going to lose because her attack speed is gated and she has poor self peel for the sake of revving it up. You don't see Jinx running around with Pow Pow in team fights for a reason.

YCitizenSnipsY1 votes

Jinx gets shit on in 1v1's is some kind of joke right? She can switch between Long range aoe auto attacks or higher attack speed at normal range. The ability to increase range and gain attack speed are two of the most important things for adc's especially in dueling. And this doesn't count her slow and aoe root as well as execute on ultimate.

http://champion.gg/champion/Jinx The stats speak for themselves Jinx is at roughly 50% against her "worst" match ups. That because with Jinx's kit she has no bad match ups. Also take note of the "hyper carry" who is actually stronger in the early game because she is the most well rounded adc who's only draw back anyone can ever bring up is "muh mobility." News flash there are other non mobile champions who aren't nearly as compensated as she is.

I really don't know why you are defending her. Hell 4 patches ago she was just shy of a 40% pick rate, there is a reason for that she is broken. It's also pretty sad that last patch is the first time she has ever been below a 20% pick rate since her release 2 years ago. I've seen adc's who weren't able to keep a pick rate like that for more than a patch.

chipndip11 votes

{quoted}

Jinx gets shit on in 1v1's is some kind of joke right? She can switch between Long range aoe auto attacks or higher attack speed at normal range. The ability to increase range and gain attack speed are two of the most important things for adc's especially in dueling. And this doesn't count her slow and aoe root as well as execute on ultimate.

http://champion.gg/champion/Jinx The stats speak for themselves Jinx is at roughly 50% against her "worst" match ups. That because with Jinx's kit she has no bad match ups. Also take note of the "hyper carry" who is actually stronger in the early game because she is the most well rounded adc who's only draw back anyone can ever bring up is "muh mobility." News flash there are other non mobile champions who aren't nearly as compensated as she is.

I really don't know why you are defending her. Hell 4 patches ago she was just shy of a 40% pick rate, there is a reason for that she is broken. It's also pretty sad that last patch is the first time she has ever been below a 20% pick rate since her release 2 years ago. I've seen adc's who weren't able to keep a pick rate like that for more than a patch.

  1. So Jinx is played mid all of a sudden? In bot lane, she's with a support. That's 2v2. Supports cover Jinx's natural weakness, which is her shoddy defensive options. Jinx is TEAM DEPENDENT, and the reason why she's strong in higher level play is because the team mates themselves are better players, so you see less exploitation of her weaknesses and more showcases of her strengths. She herself is fine, though.

  2. It's not like Riot hasn't been steadily nerfing her kit at all, right? If Jinx is all of a sudden "Riot's favorite", she wouldn't even have a 15% attack speed toll on her Fishbones, and I'd still be able to shotgun people with ult instead of doing 40 damage because Ezreal decided that RIGHT NOW is the time to E right in front of me on accident.

YCitizenSnipsY1 votes

Jinx has enough range and CC to make up for her own lack of mobility, there is a reason she has been one of the most successful non mobile adc's the last two years. She got the range to trade and wave clear that make her "weakness" almost impossible to exploit in lane, and since she is the only non mobile adc with a non ultimate hard CC she is even harder to beat in lane. Supports aren't the reason she has no bad lane match ups, she has enough in her own kit to cover up for her weakness, that why there is literally no bad support to pick with jinx .

http://leagueoflegends.wikia.com/wiki/Lucian/Background There you go. Why don't you take a look at Lucians patch history if you want to see steadily nerfied. All those "nerfs" and yet she still has a 14% pick rate on top of a 52% win rate. There are champions who need buffs to be in the same position that jinx is in with "nerfs." And honestly Vayne might be the only other adc to reach the level jinx was at and still get to be a good pick, pretty much any other adc to become that good gets Dumpstered. Look at Kog, Twitch, Quinn, Lucian(for all of season 5), and Ashe. Remember all their FoTM's over the past year, funny how none of them got to remain that strong.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/BiL98QHi-this-is-a-disgusting-excuse-for-an-olaf-riot-jinx-pbe-changes?comment=00070005 Idk why you don't think Riot is playing favorites with Jinx. Her is the post where Riot confirms that she is too good in solo que but basically don't care. That why she has never seen the treatment other adc's have gotten for achieving the same kind of result Jinx has gotten. No other adc got to be a top pick for two straight years because "solo que."

chipndip11 votes

{quoted}

Jinx has enough range and CC to make up for her own lack of mobility, there is a reason she has been one of the most successful non mobile adc's the last two years. She got the range to trade and wave clear that make her "weakness" almost impossible to exploit in lane, and since she is the only non mobile adc with a non ultimate hard CC she is even harder to beat in lane. Supports aren't the reason she has no bad lane match ups, she has enough in her own kit to cover up for her weakness, that why there is literally no bad support to pick with jinx .

http://leagueoflegends.wikia.com/wiki/Lucian/Background There you go. Why don't you take a look at Lucians patch history if you want to see steadily nerfied. All those "nerfs" and yet she still has a 14% pick rate on top of a 52% win rate. There are champions who need buffs to be in the same position that jinx is in with "nerfs." And honestly Vayne might be the only other adc to reach the level jinx was at and still get to be a good pick, pretty much any other adc to become that good gets Dumpstered. Look at Kog, Twitch, Quinn, Lucian(for all of season 5), and Ashe. Remember all their FoTM's over the past year, funny how none of them got to remain that strong.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/BiL98QHi-this-is-a-disgusting-excuse-for-an-olaf-riot-jinx-pbe-changes?comment=00070005 Idk why you don't think Riot is playing favorites with Jinx. Her is the post where Riot confirms that she is too good in solo que but basically don't care. That why she has never seen the treatment other adc's have gotten for achieving the same kind of result Jinx has gotten. No other adc got to be a top pick for two straight years because "solo que."

Yea...I'm not doing this anymore. Too many people on this forum are way too butt hurt over their own champs not being strong or whatever else.

You can live in your paranoia. I'm not about it.

YCitizenSnipsY1 votes

Why even pick an argument if you knew you were wrong going into it? Riot is biased in the way they handle Jinx i've used statistics and their own words to prove this, you just say its a lie and insult.

Yeah I think it is a good Idea you stop because its all been pretty pointless.

chipndip11 votes

{quoted}

Why even pick an argument if you knew you were wrong going into it? Riot is biased in the way they handle Jinx i've used statistics and their own words to prove this, you just say its a lie and insult.

Yeah I think it is a good Idea you stop because its all been pretty pointless.

You know the thing about arguing with brick walls?

It doesn't matter if you're wrong or right. Thus...why would I waste this time? Ciao.

SouL1ess7 votes

Well Kog is still stuck in a position where he isn't really better than other ADCs, even when he is supposed to, but has drawbacks that other ADCs doesn't have...

710 Range isn't special anymore, especially since the uptime on it got nerfed. The new W is an overall nerf to damage and the design itself tries to fulfill a goal that isn't realistic.

Rebonack2 votes

{quoted}

Well Kog is still stuck in a position where he isn't really better than other ADCs, even when he is supposed to, but has drawbacks that other ADCs doesn't have...

710 Range isn't special anymore, especially since the uptime on it got nerfed. The new W is an overall nerf to damage and the design itself tries to fulfill a goal that isn't realistic.

This is the one that bugs me the most.

Rapidfire bumps most ADCs up to 700 attack range for at least one shot. If Koggy still had his old W this thing would be amazing on him combined with Trinity. But with his new W it's just awful. It feels like what makes him unique is not only being eroded now by Jinx and Vayne, but by everyone else who feels like grabbing Firecannon.

LadyRenly1 votes

{quoted}

This is the one that bugs me the most.

Rapidfire bumps most ADCs up to 700 attack range for at least one shot. If Koggy still had his old W this thing would be amazing on him combined with Trinity. But with his new W it's just awful. It feels like what makes him unique is not only being eroded now by Jinx and Vayne, but by everyone else who feels like grabbing Firecannon.

can't kog maw use firecannon too and increase his range beyond normal adcs?

Rebonack2 votes

{quoted}

can't kog maw use firecannon too and increase his range beyond normal adcs?

He can, yeah, but the goal of Firecannon is to get a really potent opening shot to chunk the target.

Because crit is lousy on Kog and he deals half damage with W up, that makes it pretty unattractive to him. On champs like Jinx and Trist and Cait, though, it's amazing.

Tyaldan1 votes

half damage for his physical, yeah. On hit effects / attack speed is definately the way to go. %max health as magic is nothing to scoff at when you hit 5 times a second. 5 times a second assuming literally 0 other scaling right now is 10% of max health magic damage, thats 100% in 10 seconds.

Hard4Hamsters6 votes

Jinx has received nothing but nerfs since her release. Still one of the most popular champions with a consistently higher than average winrate. I honestly don't think she has ever been below 50% since her release.

P.S. I'm tired of seeing Jinx

Kotex4 votes

Riot is not only trying to make him a late game champ but theyre forcing him to be, while theyve changed the meta to forsake lategame in general. Forcing him to be this "lategame protect the puppy" gimmick even more so than any other adc. While all the other "lategame" carries still have a decent amount of early potential with their late game potential. They just want kog maw to be late and thats it.

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