TL:DR for (probably) the most shocking experimental changes ever
- Meh skins except Singed. His is awesome!
**Dragons **- Got a whole bunch of them. Let's just say we'll be seeing more 5-man botlanes.
- Strong AF and they still made him stronger. Now deals massive amounts of passive dmg. PLEASE DO NOT GROUP VERSUS THIS GUY!
- Don't need no boots. "Oh you want to dash? Well fudge you!
- "I'm tankier than Ali even if for a second. COME AT ME BRO!" "I don't need 4 spells. I control the void spawns now!" "My former W now spawns under you for MAXIMUM DAMAGEEEE!"
- "I'll will stay true to you. As in, TRUE DMG!" Ton of true dmg on his ult, Dude will melt your frontline before you even reach him.
- Nothing much. Still the same.
- Can't tell if her passive got better or worse. Zyra mains can explain to me.
- R gets bigger and no longer slows attack speed (Thank God!).
- They didn't nerf her stun CD. They didn't nerf the cast time of her R. But guess what?! They made Tibber madder! Like literally. He's so mad, he doesn't die when she dies "I WILL AVENGE YOU ANNIE!" He says. Better run mate. You saw what he did to Leo DiCaprio. She als gets tons of dmg reduction.
- Nothing much. Faster after standing for a while.
- Syndra main on frontpage has more info on this.
- Has more ways to get AP. You'll probably see more veigars aiming spells are you early game. His ult is wonderful. No longer deals dmg based on enemy's AP but now based on missing health (as if Garen's ult wasn't bad enough). This means no more taking AD mid vs Veigar and instawin. The tables have turned people.
- His W can now execute turrets. Like, I understand he's a bomb maniac and all but executing a turr at 35% HP isn't okay.
New summoner icons, ability icons, splash arts and mild texture updates.
**Tower ** - Dmg ramps up quicker and retains it's ramped status meaning less dives. ALLELUIA! Receive AP dmg from AP champ AAs. Higher base Armor/MR. Lower HP. Armor pen now works on them meaning Zed will be taking turrets faster than usual. Gets dmg reduction making it stronger than when it was just flat Armor/MR. Death timers - reduced at 20-30 min mark. Hmmmm, yet to be seen. Boot enchants - Removed?! DAFUDGE IS THIS?! Rift Herald - Spawns only once and doesn't spawn again after getting killed. Grand **SUPER ** buff that lasts for 20 mins and you retain the buff even if you die. This means whoever gets the buff will have a HUGE advantage in lane. Blue Buff - More AP, reduced duration. Red buff - Higher HP regen, Benefits AA reliant champs, reduced duration.
- Now hits every one with R. Reduced duration. Lower dmg on multiple hits.
- Lower Mana cost on R. Lower recharge time too. Mushroom duration up. These Teemo buffs are toxic AF.
You already know about the item reworks so no need to mention all, only a few.
- Gets Sated Devourer passive without the ranged champion limiter meaning Kindred-Rageblade will be a thing. These are dark days, my Friend.
- REMOVED! Now replaced by BloodRazor. I think we are all fine with that although the new item feels like BoTRK. These kindred buffs are too insane uno.
&
- No longer remove debuffs, only CC. Meaning Malz's E, Zed's R and
will be apply.
- Gains CDR, less HP. Too many CDR items.
AND THE BIGGEST CHANGE OF ALL!
Vision Ward - Health lowered to 4 from 5.
Jhin approves. That's all guys.
TL:DR of this TL:DR of these experimental changes: Zed got buffed.
Have a good day. [slayer-jinx-wink] [slayer-jinx-catface]