Please fix Vayne
can flat out skip and early
and go straight to build
because her Silver Bolts skill hits too hard. She can in effect rush attack speed because she has too much built-in free AD. She can also effectively ignore armor and Health, both of which are respective counters to either too much armor penetration or too much %-based damage because her Silver Bolts do true damage (armor counter) that scales with max hp (hp counter). This should require the Vayne player to build items not have free damage from a single skill.
My proposal is simple: Every third consecutive attack or ability against an enemy deals an additional~~ 20/30/40/50/60 plus 4/5/6/7/8% of the enemy's maximum Health ~~ 50/75/100/125/150 damage as true damage.
This would still counter armor stacking but she would still have to build
and actual AD to go through someone with a fair bit of health, this would also make her slightly weaker early down to the level where all ADCs should, kill potential early when paired with another player, not kill potential all by yourself. True damage is something that should never counter health stacking, only defense stacking. Vayne's Silver Bolts are broken because they counter both and provide Vayne enough free AD that she can ignore high AD items early and go straight for cheaper attack speed and sustain without severe power consequences that stunt her growth.