I think I've made like a thousand suggestions scattered among all the other Cassiopeia threads.
But one particular one I was particularly fond of one where her Poison interacted with her passive more meaningfully.
Knowing Stashu, he probably wants to preserve a number of things, chief among them the "E needing to hit poisoned targets"-relationship. I can live with that, it was how she became THIS ATROCITY that I'm not pleased at all with.
- Her curve is much more smoothed out than it is now, with a more capable early-mid game
a) Stashu can bring back the ability to gain Passive stacks off minions, as I believe it was stated the interaction was removed because she was struggling enough as it is, no need to make her jump an extra hoop. She's more manageable early game now in a large part due to her not having to worry about which minions are poisoned or not
b) Nothing about her character comes off as fitting of a hyper late game god
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Her poison starts off WEAK, as weak as they are now...maybe even weaker,** however the damage ramps up based on the duration it's been on the enemy champion**
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Her E's base damage and ratios are nerfed, but in return it gains a new effect, there different paths to go for with her E, either
Idea A. Hitting a poisoned opponent with her E consumes ALL the poison in the opponent, dealing damage based off the duration the poison's been on the opponent AND heal Cassiopeia based on the poison's duration...the burst of damage, even if high, will ALWAYS be lower than the damage of a full duration of poison
or much less interesting but much safer (for balancing)...
Idea B. The fang latches on to the opponent, further extending the poison's direction and giving Cassiopeia a slight MS buff when moving towards the opponent she fanged allowing her to catch up and continue landing more Q's
- Her Passives milestones are completely different now
a) Rather than giving "free stats", her Passive unlocked various debuffs and various bonuses for her Poisons. Emphasis on various.
b) The milestones are MUCH greater in consistency. Rather than a single spike in power at various milestones, Cassiopeia should instead gain a milestone every minute or two, "+0.5 second to all poison duration", "+0.1 extra damage per poison tick", "enemy inflict 5% less damage after being poisoned for 4 seconds", "enemy loses 5% MR after 5 seconds", "enemy poisoned for 10 seconds are blinded", etc. The debilitation are all trivial (I hope), but they ADD UP and when the enemy starts noticing how much weaker they've become, it's too late.
- Poison indicator will be something more prominent than a tiny purple bubble over the unit's head...this should have been a thing from the beginning
Now there is the obvious problem that her Passive is still Thematically Inconsistent, even if you don't see her as a Poison Mage, there's the disjunction over the fact that you're poisoning the enemy with the express purpose of making yourself stronger.
However atleast the extra power she is building up is thematically consistent, so it half makes up for it.
As a Poison Mage, her MO is to inflict poison, and to keep the poison up for as long as possible, this is reflected off the ramping damage and her E's effectiveness being based off how long the opponent is poisoned.
Her strengths and counter-play are obvious. She will weaken the hell out of the enemy team with her AoE poison, making things not just easier for her, but her enemy team as well. Her weakness? As she is ~80% DoT, she lack any sort of IMMEDIATE oomph your average AP mid have in their kit. Even someone like
can rely on his unusually hard-hitting W to burst. Most other champions will outright KILL you, but with Cassiopeia, your death can be averted by an allied
coming to heal you in time, a
's shield, a friendly
/
/
shield, a
R, etc.
I'm actually rather in love with "Idea A" because it offers such an engaging trade-offs, "should I cast my E now?! Or do I risk it and try to poison them some more?! Do I want to consume that poison to heal+burst, or do I want to let the poison stew longer?!". Also, notice with "Idea A", it's not just a matter of deciding to heal+burst or do more damage+debilitate over time, the player also has to take into consideration that consuming the poison also stops her Passive from stacking up too.
RESULT
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She is no longer a lane-bully as her Poison's ramp up time takes a while to really do anything meaningful, the enemy can choose whether to retaliate against a snake who can't do much else yet or run to avoid further poisoning
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Stashu's desire to keep the "E poisoned target"-relationship is preserved
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Stashu's desire to gate Cassiopeia with a Passive that hurts her is preserved, only a lot less frustrating and more thematically consistent now
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Being a largely DoT champion offers counter-play up the wazoo, especially if the DoT starts off weak and need to ramp up
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she will be THEMATICALLY CONSISTENT (even if you think she is more of a Medusa than Poison Mage, she's hardly that as well)