Riven [A Civilized Explanation of what she needs.]
I'm a riven main, and I know what you may be thinking. Must buff riven for free LP! Yeah uhm no. I will explain in a certain way of my opinions on why Riven should get these changes and why she needs them.
Riven's scaling should tone down, however make her base ability damage higher. Why this change you may ask? It'll make sure that Riven players that are behind will not completely fall back. However if shes ahead, she won't wreck face. However keep her scaling late game, as this will make sure she doesn't fall off. It is a complete balanced way for players not to get crushed, and make plays while not eating the enemy team whole.
My next change is Riven's early game health regeneration. Now, I don't want her regen to be like it before. She's gotten plenty of nerfs and I agree that the health regeneration before was too overpowering. That's why we make sure it's a small buff to her regen.
My last change is make her dash jump over small cliffs and such. It will make Riven have more mobility and let her make some fancy plays instead of depending on her last Q mostly.
Notice how I didn't focus on making her do crazy damage, and getting a free first blood at 2 minutes. I don't want Riven to stay as an OP champ that is always banned. I want her to be a mobile fighter that can take a beating and can make plays. These changes for Riven are VERY small, besides her Q scaling thing. However, it is not correct for a champion that was countered by say a Garen and lose automatically. Riven should be able to outplay and do what she needs to do while not snowballing out of control.
TLDR ; Make her less snowbally, and make her have abit more mobility and early game regen.
