Let's talk Blitzcrank...im torn
OK, so blitzcrank....yeah, im not sold on him. He isn't a particularly good support, but he also isn't a bad one either. I ban him because i dont want my team to play sup par supports and i don't want a blitz player on the other team to land wicked q's. After lots of thinking about this and comparing him to other "hookers" this is my conclusion. He needs a newish kit. Here is my argument
- his q-
Pros: Of the non-ultimate abilities in the game, i struggle to think of a single ability that has such value with such little draw backs. His q provides 2 things. 1 is enormous lane pressure. Just knowing his q is off cooldown is usually enough to make people play under tower. and 2, its basically a free kill...very few times have i ever seen people escape from a blitz q without using both summoners and dashes. I don't think a non-ult ability should have that much of a "you live or you die" stigma attached to it.
Cons: it has a 20ish sec cd and you lose the lane pressure...that it...just cd and no preasure. No threat to the Blitzcrank at all/
lets compare that to other hooks in the game: Rocket Grab RANGE: 925 SPEED: 1750 COST: 100 MANA COOLDOWN: 20 / 19 / 18 / 17 / 16 Death Sentence RANGE: 1100 COST: 80 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12 Dredge Line RANGE: 1100 SPEED: 2000 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 18 / 16 / 14 / 12 / 10
Blitz's hook pulls the enemy champ ALL the way to you and lets you semi perma cc the champ. Thresh's hook pulls the champ half way to you but if you want to go in for the kill, you have to go to them to finish it off. and Nauts does almost the opposite of blitz putting nautilus in alot of damnger. While thrsh and naut have to be choosy about how they use their hook because of the danger it poses to them, blitz can just spam q until he runs out of mana without worrying about his life. Im not good enough at this game to suggest changes but i do thing his q should be tinkered with
- His kit does not provide the utility that other supports provide. Thresh provides vision and champion mobility with his lanturn, and an very great ult that traps people in a team fight. Naught has tons of cc and his ult combos very well with yas and malph for continuous knouckups. Blitz's ult often takes cs away from the carries and his knock up is really only usefull if he lands q. and his w only gets him out of sticky situations, while he leaves the carry to die OR he uses it to try and land a very predictable q.
Like i said. He isn't necessarily a bad champ, there are just so many better supports, but people choose him because his q basically=1 kill and i think they should revise him alittle bit. 1 idea i had was, shorten his hook to 850 but let it hit ally champs!
anyway. what are your thoughts!? i want to hear and have a discussion! :)