Ranked team balancing needs some serious work. NEW PLASTIC DIVISION

adjoth··2 votes·340 views

Ranked games go either one of two ways, my team feeds, my team destroys. We needs some freaking common ground. For that reason, we a lower division than bronze. We need someplace to put players to make climbing a actually sources of improvement. So far, ranked in just a gamble of how shit your team is vs how shit their is. No outplaying, no skill consideration within the leagues. If you go 20/2 but still lose, your better than the 0/12/6 that wins, but league never considers that. People just aren't ready for the rank up, but somehow they make it. Only way to win a game these days is without a team, meaning you can dish out so much damage, you can basically win solo, at least win with a losing team. In addition, we need more divisions to spread out players. So you B5 for life players actually play together, and when you play D5, G2, whatever your rank. You know that they earned that place. In addition, IP will reflect your personal abilities, win or lose. You win big, Lots of IP, Lose big, Lots taken away. You will get a decent amount so long as you contribute. So if your support and your adc as a support, no one expects the world but if can contribute you'll still get a decent gain amount. And even if you do poorly, if you come out strong in the end it will be as if the poor experience didn't happen. As a rough outline, it works like champions mastery. Better you do, more you get. Only difference is a lost is still a lost, so you'll lose some no matter what, how much depends how you do.

8 Comments

Chermorg1 votes

If you go 20/2 but still lose, your better than the 0/12/6 that wins, but league never considers that.

Yes, because the objective of the game is not to kill the enemy but to destroy their nexus before they destroy yours. If that 0/12 led to a team's victory, then they won the game. It sounds like you're mad that the game isn't based on kills - in which case I suggest playing CS:GO, H1Z1, PUBG, R6S, any other game that is kill-based as the objective.

adjoth1 votes

{quoted}

Yes, because the objective of the game is not to kill the enemy but to destroy their nexus before they destroy yours. If that 0/12 led to a team's victory, then they won the game.

I don't give a flying fuck about kills, they're just a means to an end. And if you bother to read the rest before commenting, you'd know that. I was merely using KDA as a reference to make a point.

Chermorg1 votes

Your point is that Riot should use your definition of skill to determine how much LP you gain/lose in a game.

There is no microplay that matters. All that matters is win or lose. If the team wins, it was a team effort, point blank.

adjoth1 votes

{quoted}

Your point is that Riot should use your definition of skill to determine how much LP you gain/lose in a game.

There is no microplay that matters. All that matters is win or lose. If the team wins, it was a team effort, point blank.

I just think its stupid that a players skill is determined by their teammates. This may hold less true in High ELO play (Diamond at the least), but for the most part you're on your own. And its not my definition, it's thee definition. Skill means little if your getting carried, and matchmaking balance is bull.

Solicitude1 votes

Kills, especially early, are a means to get ahead in gold and then get more easily objectives. But KDA it and on itself doesnt mean much. If you get a bunch of kills and all you do is farm then you are a bunch of stats playing farm-ville, you wont win this way. The first thing is to get things around the map with the ultimate objective that huge-ass building in the middle of the enemy base. Lower elo players find more interesting to gather a bunch of kills rather than ending. They dont know how to win the game or dont know how.

A players skill is not determined by their team-mates. You see, what determines a player is his mechanical skills and game knowledge. Climbing from silver 4 to platinum 3 i found out that a snowballing game in lower elos can drag a long way cause the players wont finish, on the other hand, in higher elos, a game thats not remotely as close to snowballing as one can be in bronze/silver is bound to end pretty fast, in most cases. And here comes the game knowledge. Even as im at plat 3 right now, and probably deserving it, i have found my self in some cases losing lane to silver/gold players, and even then i managed to win, the enemy wouldnt get objectives while i would push my team to claim them and finally winning.

adjoth1 votes

{quoted}

A players skill is not determined by their team-mates. You see, what determines a player is his mechanical skills and game knowledge.

A players skill isn't determined by his or her team. But if you looking at lanes that have a death per a min at 5 mins, you cannot do shit. You roam, pick up kills, donate some, and your not gonna gain anything from it. 3-5 kills vs their 20ish is not anyone would consider a winning game. Especially if they've got a stronger late game. In addition, your mechanical prowess means little when you the only one in the game. Sure you can attempt to pick off others if your strong enough. But unless they are complete fools, they're going to just group and run you all over and finish.

Solicitude1 votes

People getting extremely fed also happens in higher elos. And you can lose games that way. But that wont always be the case. See all those diamond and challenger streamers. They will eventually get to their intended divisions, even if they lose games where their team feeds really hard and lose the game. People in lower elos, and sometimes in plat as well, dont understand 2 very important things. First, the game is not the laning phase, this is the phase where you are supposed to farm, but players will always try to go ham, ending in someone getting snowballed. You can see that difference, generally, if you compare the deaths in lanes pre 15 mins and without a jungler interference. In lower elos this number is pretty high while it gets lower the higher the division. And in higher divisions you can see that most early deaths are due to ganks. Second thing is that people dont understand that, while mechanics play a big role, game knowledge is also a big factor. And by game knowledge i mean lane management (wave management, cs denials, when to push, when to roam etc.), decision making, macro, warding, objective priority and control and even more things. While in every solo queue and every elo the teamwork is lacking, in lower elos this is even more prominent. And this can cause even seemingly lost games, especially in low elos, to turn around.

Here are 2 examples. A jungler ganks a lane at lvl5, kill the enemy or force them back. In low elos people will just go to do what they did previously, farm, jungle bla bla bla. In higher elos this means that for some time you have a man advantage and you will see the whole team trying to capitalize on it. Push the wave to get a turret, take dragon, deny jungle camps, deep ward etc. And as for losing games, lets say that you are in a losing game with the enemy team ahead. In lower elos, you will get a pick, engage and, after the enemy disengages, you will see people trying to to force and continue chasing, resulting in every single player doing so to get picked. In higher divisions you will see people trying to take objectives, instead.

they're going to just group and run you all over and finish.

From what ive seen, this doesnt really happen that much. In lower elos teams that get a lead will just stall and stall to take more kills and buff dem kdas, until the game gets even and they cant then win so easily. Unless, of course, the losing team does something extremely stupid, give an ace and the enemy just go to end. People in lower elos rarely know how to close games. And, trust me, grouping wont always work.

You can argue that you lose games because your team feeds extremely hard and you cant win solely on your mechanical skills. But think that: lets say that your mechanics are "diamond level" and you are in bronze. Each of your team-mates has a 50% chance to be better mechanically than their counterpart, while you are sitting on 90%, cause everyone can have some very bad games. This will give you a (90%+4*50)/5=58% chance to have an overall better team while your enemies are sitting on the rest 42% to have an overall better team. This also means that 90% of the time your team will have at least one winning lane, your lane, though this falls to 70% if you are bot lane. Though these maths are pretty crude but should give you the idea that you have a better chance of winning than losing. Though there is a part where these numbers become quite false. Its when one of those players also has game knowledge and knows how to, not only get a lead, but bring the lead to the other lanes and knows how to win, compared to the other team who doesnt know these things. You can think of it like a game of chess. The winning lanes are strong pieces and the losing lanes are weaker pieces and each team as a player. The one who knows better how to play will win even if he has all the weaker pieces, at least in most of the times.

adjoth1 votes

{quoted}

People getting extremely fed also happens in higher elos. And you can lose games that way. But that wont always be the case. See all those diamond and challenger streamers. They will eventually get to their intended divisions, even if they lose games where their team feeds really hard and lose the game. People in lower elos, and sometimes in plat as well, dont understand 2 very important things. First, the game is not the laning phase, this is the phase where you are supposed to farm, but players will always try to go ham, ending in someone getting snowballed. You can see that difference, generally, if you compare the deaths in lanes pre 15 mins and without a jungler interference. In lower elos this number is pretty high while it gets lower the higher the division. And in higher divisions you can see that most early deaths are due to ganks. Second thing is that people dont understand that, while mechanics play a big role, game knowledge is also a big factor. And by game knowledge i mean lane management (wave management, cs denials, when to push, when to roam etc.), decision making, macro, warding, objective priority and control and even more things. While in every solo queue and every elo the teamwork is lacking, in lower elos this is even more prominent. And this can cause even seemingly lost games, especially in low elos, to turn around.

Here are 2 examples. A jungler ganks a lane at lvl5, kill the enemy or force them back. In low elos people will just go to do what they did previously, farm, jungle bla bla bla. In higher elos this means that for some time you have a man advantage and you will see the whole team trying to capitalize on it. Push the wave to get a turret, take dragon, deny jungle camps, deep ward etc. And as for losing games, lets say that you are in a losing game with the enemy team ahead. In lower elos, you will get a pick, engage and, after the enemy disengages, you will see people trying to to force and continue chasing, resulting in every single player doing so to get picked. In higher divisions you will see people trying to take objectives, instead.

From what ive seen, this doesnt really happen that much. In lower elos teams that get a lead will just stall and stall to take more kills and buff dem kdas, until the game gets even and they cant then win so easily. Unless, of course, the losing team does something extremely stupid, give an ace and the enemy just go to end. People in lower elos rarely know how to close games. And, trust me, grouping wont always work.

You can argue that you lose games because your team feeds extremely hard and you cant win solely on your mechanical skills. But think that: lets say that your mechanics are "diamond level" and you are in bronze. Each of your team-mates has a 50% chance to be better mechanically than their counterpart, while you are sitting on 90%, cause everyone can have some very bad games. This will give you a (90%+4*50)/5=58% chance to have an overall better team while your enemies are sitting on the rest 42% to have an overall better team. This also means that 90% of the time your team will have at least one winning lane, your lane, though this falls to 70% if you are bot lane. Though these maths are pretty crude but should give you the idea that you have a better chance of winning than losing. Though there is a part where these numbers become quite false. Its when one of those players also has game knowledge and knows how to, not only get a lead, but bring the lead to the other lanes and knows how to win, compared to the other team who doesnt know these things. You can think of it like a game of chess. The winning lanes are strong pieces and the losing lanes are weaker pieces and each team as a player. The one who knows better how to play will win even if he has all the weaker pieces, at least in most of the times.

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