Since Vanguards are initiators, this group would be :



IMO here is what should be done:
Relic shield, Targon's, and FOTM need a major sustain boost.
Her clear is poor and she suffered badly from the cinderhulk reprisals. She can still engage, but she is a tier 2 jungle that is on the way down because of the recent jungle changes. She needs a small buff to help clear better Why not revert the R nerfs, give her the 1.5 / 1.75 / 2 sec freeze back.
Imo misery is playing this guy in lane, Malphite needs a buff to help him have some laneing presence, how is he suppose to deal with Illaoi, or Poppy?
Maokai is the tier 1 tank, either leave him alone or nerf his damage a bit.
Leona has seen better days, the previous rework really hurt her. As a melee support champ she has to deal with Zyra, and Malph spam now.
Lets be honest incandescence is silly. IMO give Eclipse a major buff so that when used Skills and AAs almost harmlessly bounces off her for the 3 sec it is on. Leona could have her art updated a bit too.
Amumu is the Bane of the lower divisions, Since season 4 he has received 2 small buffs. IMO buff his Physical reduction it is the least riot could do with all these % damage multipliers in the new masterys. Maby give him a clear boost.
Cho is powerfull but out of meta. IMo a main problem with Cho is that players see him and think "Kill Him With Fire!" Of all the tanks here, Cho has the highest average damage received on champion.gg. I mean he gets a lot of attention for what he does. Cho is a big target too so he cant really dodge anything. When you consider how Shaq 1 stride is several of mine, and he has like 2 feet of height on me, should cho get a speed increase with his size increase? What if on Cho's R he gets 4% damage reduction, that goes up 2% for each feast stack?
I say Gragas is still pretty strong, but his minions killed average is in the bottom 5 of junglers. He might need a small buff to help him clear camps.
I find Gnar fun to play sometimes, Gnar seems fine, not too strong, not weak, for how he is i wish he was doing better that 46% win rate. I imagine if the Gnar player base was a dedicated as the Kayle players he would be in the 51% range.
Nautlus is a Pick #2 for tanks in LCS right now. Ppl say that Naut is squishier and has more CC than Maokai. Main issue i have is that Naut has the 4th lowest average damage delt for a top laner
Rammus is a fun champ and i really like his new lore. IMO Riot should do more to help Rammus be our Raid Boss in the jungle.
Rammus needs to be a bad ass, and he could nes some Buffs to help make him that Speed ball of doom that comes out of the jungle and makes a impact. About half the time Defensive Ball Curl can be up, Instead of just dealing magic damage when someone AAs Rammus, what W reflects 25% the damage from spells and AAs back at his opponents? Why does Rammus have AP ratios that he never uses On Q and R?
Rek'sai is so weak now when i compare him to how he was a year ago, I wish he had more sustain and did more damage. But Riot says that tremor sense is too powerful and he cant be buffed..............
Shen sees regular LCS play and is in a healthy state from what i see, i dont have him, and i dont play Shen.
I like Sion, He is still pretty strong, but i would like it if the nerfs on his shield and his roar were rolled back a bit i mean everyone should agree these nerfs were a Riot over-reaction to the cinderhulk meta.
Zac takes a lot of damage being 2nd place to Cho in damage recieved, a lot of this is because of how he dives ppl and gets focused, but other wise is fine and is a pretty healthy champ