Kog'maw is actually Good!?!?!

RexZor··2 votes·616 views

Ok i know some of you already have your pitch forks ready to stab me but hear me out.

The reason people think kog is weak or a shell of his former self is because they don't build him correctly to fit his new play style. I do admit that the old Kog'maw had more variety in build paths because you could go ap and ad and do equally good with them both but this kog may be stronger than both actually.

First things up getting to know his abilities: Q- this ability is the one you're going to max first. I tried maxing W first but q gives you way more damage in fights. The downside it is a skill shot so if you dont land it in the early game his damage is cut off greatly. But the attack speed passive and the armor and mr shred makes this skill a must

W- this is the bulk of you're late game right here. You get increased attack speed when u are not moving. People see this as a downside, but it is actually great. Since you're attack speed is doubled you're attack move is going to be just fine as it would if that was not the case. This + the build you will be going is going to make him stronger than any adc late game.

E- This ability is you're only disengage or chasing potential ability although the damage isn't great the utility it provides makes it great for an artillery adc like Kog.

R- Now this use to be a great poking skill that you would use to seig, but now its more of an assassinate tool than anything. You do more damage the more hp is missing from you're target. Although it can be used to harass use unless they are already low the damage it does is not the greatest. So max your Q first and W second.

Runes & Masteries: http://na.op.gg/summoner/userName=Quinn+or+Die+l They will be labeled Kog'maw

BuildPath: Now this is were i may lose some of you but stay with me. item 3004 item 3124 item 3094 item 3139 item 3036 or item 3033 item 3006

item 3004 - This item is the core to the build it deals with his mana problems and once it upgrades its on hit affects work well with his W. This should be the first item you pick up. item 3124 - In my runes and masteries you see i gave him some ap, thats because mixed with this item you can use his laten ap damage and abilities and with his W you reach 8 stacks pretty fast. This always give him wave clear if you're being seiged and you have your w so you wont have to to get close tot he minions. item 3094 - This item is pretty much great on all adc's especially Kog because you get increased range with your W then add rapid fire cannon and you are a serious threat. Also this will be really your only crit item so its a must. item 3139 - This will serve as your defensive item as well as your life steal item. Qss is a great item that should be picked up to deal with any cc that might hit you. Aswell as the life steal greatly helps you in teamfights. item 3036 - Now you get this item if the enemy team is a regular comp 1 ap mid tank top jungle adc support. The regular works and you will do fine in game. item 3033 - Now you build this item when only you are against people who have hella health regen or life steal capabilities. Such as Mundo, Darius, Swain, Vlad, Xin, Kindred, etc. You get the point also it gives extra crit so its a great item. item 3006 - Because your an Adc who needs attack speed. Should be your second item because of kog base ms being so low and you already being so immobile its a must. Also get distortion enchantment because your going to need your flash up alot more than most.

Early Game: You really don't want to be the aggressor early game but you can trade decently well with your Q damage if needs be. Farm your tear and sit back and only be aggro when your jungler ganks or your lane opponent is pretty stupid.

Mid Game: By this time if everything went to plan you should have your manamune and rageblade and you can carefully team fight but because you dont have rapid fire cannon you still have to be very cautious of you position. Once you get rapid fire cannon your range is pretty op and tanks will have to dive to you pretty far to actually touch you.

Late Game: Tons of Damage.

Pros: Extremely Long Range, Damage late game is great, Great execution potential, Attack speed highest in game, Can get kills after death Cons: Immobile, Weak early game, Extremely item dependent, Requires and enabling support (Janna, Lulu, Nami)

Well this is everything i've gathered from playing kog'maw he probably is one of the strongest adc's when it comes to damage late game. And with the right peel and support easily top three adc IMO. Give him a try let me know what you guys think. Criticism and feedback would be much appreciated. If you think you have a better build, skill order, or insight let me know still learning him.

7 Comments

LordKentravyon1 votes

Curious why not item 3085 as the crit item? Apply your on hit effects to 3 people. You already have the range from W. + you should be getting more benefit from your LS + rageblade + W damage. (I'm neither a Kog player nor much of an ADC player, the change to the item just looked like it would be favorable for kog but maybe i'm wrong)

RexZor1 votes

u get enough aoe from rageblade. Plus you need rapid fire cannon for the more safe and secure AA. Its fine if you dont mind getting close and personal. Remember he looks mobility hurricane is built on kindred, kalista, two very mobile champs.

LordKentravyon1 votes

but when Kog is supposed to have the single highest AS it seems like putting concentration into 1 AA instead of several is a waste. Looking at the items it seems like rapid fire would synergise better with say Cait, who can combine the item + headshot for a substantial 1 AA poke.

RexZor1 votes

rageblade grants attack speed for each stack so its two attack speed items, plus his natural passive on q he gets 3.50 attack speed. Thats fast enough without sacrificing damage. Trust me i've tried other ways. Play it and try it.

Rebonack1 votes

The big problem with Mura is that it takes waaaaay too long to charge. It isn't bad by any means, but I feel like there are better options.

Namely, rushing Rageblade.

Rageblade, Wit's, Tabi as your core. Then from there build as the situation demands. Avoid critical strike chance (Koggy's AD ratios are amazing). I've had quite a bit of success with Mallet into two tank items if I need to do the ranged Juggernaut thing or Bork into Cleaver if my team has a really solid front line and plenty of CC.

RexZor1 votes

mura doesnt take to long to charge average charge time for me was 25-28 minutes. It works on auto attacks aslong as ur doing that it charges. Also you cant rush bork isnt that good of an item anymore. Try the build out and then come back.

Rebonack1 votes

[{quoted}](name=Quinn or Die l,realm=NA,application-id=3ErqAdtq,discussion-id=6xTqzPpL,comment-id=00010000,timestamp=2015-11-30T22:11:52.491+0000)

mura doesnt take to long to charge average charge time for me was 25-28 minutes. It works on auto attacks aslong as ur doing that it charges. Also you cant rush bork isnt that good of an item anymore. Try the build out and then come back.

I have.

I'm a Dominion Koggy main. I've been plugging away at quite a few different builds, including Mura rushes. Mura is nice, but delaying Rageblade for anything is gimping your offensive prowess. And I think you might have misunderstood what I meant.

Core Build: item 3124 item 3047 item 3091

Situational Items: Basically anything else, barring pure AP items and anything with Crit% on it. Due to the scaling on W and Rageblade, you need about 200 attack damage (on everyone else it's more like 115) before Crit% breaks even with AD as an auto-attack enhancer. And it doesn't improve your Ult at all.

Pillager is a maybe. Its bleed effect doesn't care about the reduced damage from W and you're attacking so fast that 30% crit chance is enough to keep it active at all times. But I only consider it because it gives great AD and a yet another multiplier to Koggy's bonus AD. Get your attack speed from places other than Zeal items.

As an aside, how many games have you played with your Mura rush build?

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