I never noticed it until now but Riot has been making a lot of unique cases for critical chance
- Flurries of arrows that slow more whenever the attack crits
- Boomerangs that has the chance to crit, dealing more damage whenever they do
- Crits in an AoE
- Single target spell that can crit, barrels that can crit to deal AoE damage
Rapid amount of critical shots aimed in a single direction but can be moved (PBE), Lightslinger shot resulting from a spell can crit
Line skillshot that increases range, can crit. Has the flexibility of target selection
50% of crits can be converted to magic damage
Shoots a tornado that can crit, double crit modified passive, can crit using a spell
(old wicked blades rip - tbh i wish Riot found a way to make this work)
Crits based on being a beyblade
- Double up second hit can crit, alpha strike can also crit for modified damage
- Reliable 3rd hit crit, Q modifies autoattack to crit more
- Reliable crit upon exiting stealth. Also modified, increased crit damage when backstabbed
- Assured crit on 15% enemies, (although kinda wish his skills used crit a bit more - essence reaver/phanthom dancer pls)
- 4 is perfection (movement speed upon critting, gated shot, bonus ad based on crit chance),
- Stationary AoE ults that Crits for more damage,
- More bullets shoots out of gun when critting
- Passive is a guaranteed but counted crit shot, W and E triggers the shot at anytime
- Lifesteal more
- Gain mana regen AND cooldown reduction for critting
- Increases the damage of crits
- Causes crit to make champions bleed, dealing magic damage
,
- Causes crit to make champions bleed, dealing magic damage AND revealing them
- Regens fury a bit faster, resulting in more crits or being able to consume it for heals.
TL: DR - There is a ton of crit intertactions in the game