Bard first impressions, very underwhelmed.
So I've had a few games on PBE with Bard now, even got to try him jungle (don' lolt), and figured I'd give some early feedback on him.
First impression is that honestly, he's a really really really weak support for laning but adds.... a little utility to team fighting / roaming phases. Damage wise he's non-existent. Only Q does damage and its fairly weak, and your Meeped autos add a marginal amount of AP damage, but are fairly unimpressive. Heals as well don't do too much actively, you have to set them aside and have your teammates come back to them to get noticeably healed.
Portals are really cool but I dislike that the enemy team can use your portals as well, considering how weak Bard is in other aspects, it would be nice if he had that disengage through portals strength going for him. Also the portals are one way, so no using it to steal dragon or baron and then escaping via the same portal.
His Q stun was very underwhelming for being his only way to actively participate in fights. The cooldown is fairly long, the travel distance is pretty short, and the projectile speed is slowish. I think all of those things should be looked at in order to up its usability, as right you really have to position to make it stun or just get lucky, and positioning for the stun often puts you in harms way.
His ultimate is interesting but using it is going to take a lot of practice and good judgement. You can essentially stun your teammates with it for almost 3 seconds, so if you hit your ADC or a tank in a team fight, well, you're probably going to lose that team fight. With good placement of the ult though, you can separate a lone enemy while the others are in stasis, but that's somewhat difficult to do reliably in practice because of the delay before his ult activates. The ult does have long range, about the same as Ziggs bombs, but it would be nice if it cast much faster closer to bard to make it easier to use effectively in team fights.
His passive is fun but due to the random placement of the chimes, sometimes you have to go really out of your way to get to them. I know they wanted to encourage roaming with the movement speed increase when you pick chimes up, but other supports that roam can get to their destination much faster just by going straight to where they want to be vs having to run through your own jungle to pick up a stray chime. I also wish the effect of the chimes was a little stronger, as right now, other than getting an AOE and a slow occasionally on his autos, it really doesn't do a whole lot. I would love to see the rate of summoning meeps increased as you get more chimes, as meeped autos are your main contribution to fights.
Also for being encouraged to roam, his ganks are pretty pathetic. You more than likely won't get your Q stun on a laner, so he only really provides a ranged slow and stasis from his ult if you want to use it for a gank.
All in all, I think Bard is pretty weak, possibly the weakest champion released in a long time. In organized competitive play he may have some pretty cool tricks and strategies with coordination but I don't see him being used in solo queue and at lower levels effectively at all. /opinion
Things I would like to see:
Passive - Meeps summon much faster at higher chime counts. Q - Travel distance and speed increased, shorter cooldown. E- Enemy champions can't use the portal, make portal 2 way. Ult - Faster travel time when used close to Bard