I feel like nerfing the sustain options in ARAM is the wrong way to go.
Historically, sustain has been godly on ARAM.
- Until healing output was gutted, healers were OP.
- Warmogs was a rush item.
- Lifesteal was essential.
- Spellvamp was great.
If you can out-sustain your opponent, you win.
So... what if we could go back to fountain to heal?
I know this has kind of been core to ARAM for a while, but does it really need to be?
The fact that the baseline sustain is limited to shrines is what makes having a healer so damn important, and it's also what makes poke champions broken, so wouldn't turning the fountain healing back on fix this without making Sona do negative healing?