What's Wrong With Grading?

9baksQuJhb·5/9/2015, 2:40:53 AM·5 votes·1,251 views

I have been spamming Janna since Champion Mastery came out, pulling KDAs like 2/1/18, 1/1/21, and 5/3/30 (just in the last few games), but I have NEVER gotten an S, except when I played Katarina and only got 4 kills. Is Riot capable of acknowledging good support games? I don't take it all that seriously, but the data is too consistent not to be fishy for me, and I'm not alone in this. The criteria and grading seems questionable at best.

13 Comments

Fredart5/9/2015, 3:24:48 AM1 votes

yasyas with 5 kill no deth s+, yasuo with 32 kill 3 deth A.

RPGZexion5/9/2015, 7:37:56 AM1 votes

Uhm that kat part is bs because I went 32-8-3 and got an A+ Meanwhile on morgana i went 2/1/17 and got an S

Arcade Andrew5/9/2015, 9:04:36 AM1 votes

I think the question here is are you doing this in ranked? I dont think riot would have the ability to determine what role you are unless it was picked in teambuilder

Onegarion5/9/2015, 9:09:32 AM1 votes

Can i just ask why this matters? Do you really need an S?

Wickedfates5/9/2015, 2:58:02 PM1 votes

this was posted a few hours ago, seems champion masteries are not based off of your ability (or champion mastery if you prefer) but on the entire team's ability while you are playing a particular champion.....

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/vY21rfOY-champion-mastery-too-affected-by-outcome?comment=0013

[{quoted}](name=Riot Mirross,realm=NA,application-id=3ErqAdtq,discussion-id=vY21rfOY,comment-id=0013,timestamp=2015-05-08T23:30:13.386+0000)

Hey there,

Totally understand that there's some dissonance here when you get back to back results like this.

When we're working on design and balance here we have a range of factors. Most importantly, we want games to stay healthy competitive environments where everyone is trying to do the same thing (namely: win.)

We don't want people off farming lanes while the team is doing Baron, or trying to steal kills, or any other weird behavior that's focusing on min-maxing Champ Mastery rather than winning the game.** For this reason, your champion points are based on your overall team's performance. **We'll keep looking at the specific balancing and see if it needs tweaking.

We also want to be able to give you feedback on how well you're doing, and that's what we have the performance grades for - S through D. They compare how well you did in the game with everyone else in your region on that Champion and position (e.g. Rek'Sai jungle).

Giving goals and feedback based on individual performance is a really interesting space that we may well move in to in future - we just have to be really careful about how we do it. Suggestions are welcome! :)