Having had the 4.21 Cassiopeia experience. Might as well give my thoughts too.
How should I put this...remember this thread and this thread?
The games went about exactly as I expected. I did well in some games. Didn't do so hot in other games. DID NOT PARTICULARLY ENJOY ANY OF THE MATCHES AT ALL (not even the ones I won...it had nothing to do with skill and everything to do with Katarina being an epic idiot).
I will split this thread up between BALANCE and FEELS because the two are actually quite distinct, and quite worrying too because there is nothing worse than the combination Cassiopeia is.
!!B A L A N C E!! In general, any games where I'm up against a mobile team with the likes of Vi, LeBlanc, and WW did not go all too well I don't think I need to elaborate why. Although Vi wasn't too much of a problem in a stand off, champions like Kat and LB makes a mockery of Cass's Passive unless it's the Kat from my recent ("durrr let's spam laugh so Cass can land an easy Q")
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She is less terrible early-mid game as expected...I mean, she's still massively weak early game, but you mildly flattened her curve a bit. Does this solve the problem of her being a Hyper-Carry? No. SHE'S STILL A HYPER-CARRY through and through and she comes with a Hyper-Carry curve that hyper-carries not named Tristana and Ryze are subjected to. This is exactly as I expected, I knew your update is still trying to keep her as a hyper-carry as you've said it yourself. But just as I've told you often enough, she was never a hyper-carry pre-rework and her design does not suit that of a hyper-carry.
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There is zero fallback pattern if your opponent happens to get the upper hand in anyway at all. I can't wave clear, and NOTHING is more hilariously inept than a short ranged champion who falls behind because there's little you can do about it. When you go up against something like say...an Assassin, a common and often effective means of dealing with them is to shove the lane hard, stay the **** out of their kill range and overall just survive. This is a great thing about most AP mids, too bad not only does Cassiopeia NOT have the means to achieve this, she is forced to land her skillshots on some twitchy ginger who have the capability to clear the waves with relative ease and still be able to blink away with ease. With the OLD that's annoying and it's still not a match-up I'd do all too great with. But atleast I know I can farm up and not have to worry about some 500-stack chore.
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This is probably on me, but I'm always oom after killing 1-2 enemy champions...unless I'm
this has never happened to me before, and even with
this doesn't happen all too often -
E-managing...it wasn't enjoyable one-bit. Ginga didn't enjoy mashing the E-button and looking for opportunity to optimally mash the E-button?! Call the press! But anyways, there has been an issue with Cassiopeia's E that's always been around ever since pre-rework, your rework making her E compose of 98% of her entire kit isn't helping one bit. Basically the issue is, the moment you fib your E by accidentally throwing a torso-sized fang at an un-poisoned target, you're fucked. Most champions often have fallback options if their main thing is screwed up. Yeah, even Anivia where ALL her abilities are satisfying and powerful rather than just an E.
"Then just don't E an un-poisoned target you stupid NOOB!" - You see, here's the thing about this game. Teamfights can get real messy real fast. Or not just teamfights, any fight with multiple units moving around, not everyone will get poisoned. Your motivation then of course is to aim for those you actually did poison. Problem? IF A POISONED TARGET IS NEAR AN UN-POISONED TARGET, YOU ARE NOT GOING TO HAVE A GOOD TIME. (especially if they happen to OVERLAP)
- Maybe it's because I've only ever played with a twitchy ginger (twice), a slippery fish boy, an illusionist, and a ninja...but I never really had much of an opportunity to machine gun my target when I poison them. They always slip far out of range when I do land my Q. The exception being the idiot Katarina who I swear is just trying to feed me for the lulz
Pay Attention now, because this is a big one...
- EVERY SINGLE GAME either
- Ended before I reached 500 stacks or
- Immediately ended the very second I reach 500 stacks. How rewarding.
- She doesn't have ANY outside of her very conditional R. She is 100% a "Straight AP Scaling", what I mean by that is that nothing about her really scales on it's own ala a source of % damage (
is a random example) or the ability to offer some form of utility that grows more valuable as the game goes on (e.g -
will ALWAYS be a force to be reckoned with even if behind). She is 100% damage and nothing else. This isn't too big a problem in most cases, but if you're a gosh damn hyper-carry, you better damn well hope you never EVER fall behind in any way at all. More importantly.............skip to FEELS for why this is an issue
So after all that.......is she viable? Eh, depends on the match-up. She's really finnicky and there's only a few niche that she can fit into unlike the old "TOSS YOUR POISON AND MELT FACE!"-Cassiopeia who used her E when she can, but is perfectly content inflicting mass AoE on her opponent if they are out of range.
When she gets ahead, she's a monster. If she has trouble, she has lots of trouble. In the hands of a better player, she's probably downright OP. However...MY DISDAIN FOR THIS REWORK HAS MORE TO DO ABOUT PLAY-STYLE AND THEMATIC CONSISTENCY THAN IT HAS ABOUT VIABILITY. Balancing is "easy" relatively speaking. ANY champion can easily be viable.
In fact, being OP may be an incredibly BAD thing, why? Because many people have difficulty differentiating VIABLE/OP with FUN or THEMATIC CONSISTENCY.
!!F E E L S!!
Everything I hate about this rework can be summed up in THIS THREAD and THIS THREAD thread?
However. As playing and theorycrafting is a different thing, actually experiencing her does give me some new insights.
- her Passive is less irritating because I don't have to specifically kill poisoned targets to get my stacks up........this is a GOOD thing and a BAD thing GOOD: She's not great in lane. And if the opponent is smart, they can pretty easily zone her out, especially if it's like a LB or Fizz. Self-generating stacks makes this less of an issue. BAD: So umm...you basically removed a chunk of the gameplay you intended for her Passive?
Asides from that? It's STILL FRUSTRATING TO PUT UP WITH. It still feels like shackles. It's still unsubtly designed to gate her and reinforce the hyper-carry direction she was forced into. I don't know how or in what way these changes were designed to make her Passive "more exciting and less like shackles"
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Again I must complain and moan about how she has 500 stacks...and 497 of those stacks are disappointing and unsatisfying
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all that kajillions of free AP DOESN'T MEAN A THING when all of her abilities fail to utilize them. It comes off as manipulative...and not in a "she's a manipulative poison mage!"-sorta way, but rather a much more meta "see? Cassiopeia's rework is totally awesome so just accept it!"-sorta way.
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reaching your milestones don't fill me with "wee I'm less trash now!"-glee. It fills me with "so how many years will it take for my Passive to kick in again?"-despair
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you have no underwhelming and ineffectual 20% MS buff feels when it's conditional and attached to a delayed-skillshot that forces you to stand there to play the cast animation............while all other champions can get that sweet burst of speed simply from the press of a button. BALANCE-wise I can see it making sense. But again...the FEELS.
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Remember my final BALANCE point where I mentioned how Cassiopeia offers nothing but "Straight AP Scaling"? The main problem with that isn't just that it gives her zero fallback options, but also how uncharacteristic this is of a POISON MAGE. The image of a champion possessing nothing but "Straight AP Scaling" is one that desires RAW POWER over anything else.
or
are both great candidates, however
have pretty nifty utility with her long ranged stun doesn't she? The problem with this "nothing but raw destructive power"-image that your kit provides is that it is Thematically Inconsistent with
.
HOWEVER...this was the case pre-rework too! Except 2 things are different now.
- Her AoE DoT used to do jack
- I was complaining about how she could have been so much more of a POISON MAGE even pre-rework. I was EXCITED when I first heard you were going to rework her! But after seeing what you made her into...well...you know the rest :p
- I just finished teaching my Math unit to my Grade 4/5 class and now my term as a volunteer Teacher is over, the students gave me a standing ovation and made me a beautiful farewell card and now I'm sad and I miss my students :(
TL;DR
- playing Cassiopeia makes me FEEL frustrated because
- I'm reminded by how much more satisfying she was pre-rework and
- I am not rewarded one bit for landing ANY of my skillshots
- I have a better time managing my mana as

- Playing
doesn't FEEL one bit like
...rather I feel like AP Rambo - I NEVER get to experience a POWERFUL
because games ends before or right when I reach 500 Stacks - How likely she is probably OP scares the crap out of me because people are incapable of differentiating between POWERFUL and FUN because they are all Spikes and nothing more
PS - So when can we expect to see the next overhaul? Anything to look forward to in 4.22?
,
,
and
(otherwise any champions who starts with
) overflow in mid lane now and she can't land one Q. And even if she does, she can't E because she's can't close the gap, has low damage and is so weak early (one of the most susceptible to CC champions). Cassiopeia isn't an hyper-carry. She used to be a beast in early game while doing fine in late game. Now she's very weak early and can't reach late game. She should be a mid-game champion IMO.
player. Urgot has the same pattern of her, but she can't compete with Urgot: