8 month later to realized they gutted tahm kench
let me explain: ~~back then tahm kench had a passive doing 2/4/6% of his maximum health on hit at all time, it was really rewarding and satisfactory ~~
now tahm kench deal 1 / 1.25 / 1.5% maximum health with his passive (an acquired taste) stacking up to 3 time 3 / 3.75 / 4.5% , if he eat up someone (devour) he lose the mark (an acquired taste).rendering the % of his health damage on hit useless.
~~back then you could dealt 6% oh his health damage on minion it was awesome as a support or a top laner, now you only dealt 1.5% because you can't stack his passive (an acquired taste) on minions. ~~
"oh but his W do %health of enemy champion" but still! you can't do something like that, it's too harsh.
you can't do that, first rendering his % health damage into a passive stacking up to 3 time losing it up upon eating enemies champion, 2 by tweaking the number.
you can't play with numbers like that, 1.5% and 4.5% after 3 hits and 6% at all time 18% after 3 hits.
look at this! see where you went wrong!
even if W already has % health damage of enemy champions, 90% slow is detrimental.
~~nerf like this is detrimental for both roles! ~~
you need to do something about this!
btw i stopped playing top a long time ago , but didn't know it was due to his nerf!
(edit) didn't realize it was bonus health vs max health, my bad. on a side note last hitting , split pushing got gutted by 1/2 you can't stack passive on minion , when back then you'd hit them for maximum stack everytime, that's a huge nerf: it's probably why people don't play tahm kench top anymore
here's some math:
610 health at level 1 , and 760 with a ruby crystal. without the ruby crystal AT LEVEL 1
initial hit: 6.1 second hit: 12.2 and lastly: 18.3 damage combine the the three : 36.6 damage.
with ruby crystal tahm kench dealt with his first hit 7.1 then 14.2 and lastly 21.3 damage combined : 42.6 damage
old tahm kench with ruby crystal 3 3 3 = 9 damage
level 18 and both at 4k hp
4000-2225 = 1775
new tahm kench 60 120 180 = 360
old tahm kench 106.5 106.5 106.5 = 319.5 release tahm kench 142 142 142 = 426
new tahm kench 60 120 180 60 120 180= 720 old tahm kench 106.5 106.5 106.5 106.5 106.5 106.5 = 639 release tahm kench 142 x 6 = 852
before release Jhin January 28, 2016 tahm kench passive did 8% bonus health late game. i think that's when tahm kench hit the nerf bat. and then again and then buffed his early game and nerfed his late game. but still nerfed for top due to passive not stacking on minion
his E thick skin got gutted! Grey Health generation reduced to 70 / 75 / 80 / 85 / 90% damage taken from 100 at all ranks
honestly,i don't really mind about it.
what really butt hurt me is this : Active shield duration reduced to 3 seconds from 6, WTF d'you really think buffing his Cooldown reducing it to 6 seconds at all ranks from 16 / 15 / 14 / 13 / 12 will do anything?
it's not an extra shield,ain't no janna, it's his health the moment you use it you have nothing. grey shield is rewarding using his entire HP as a shield is not. unless you want me to go full lifesteal. why would i even do that, just no.
can't use the shield on allies, last less than 5 second and consume my health, yes i like the grey health regeneration and i depend heavily on it , i wouldn't say the same about the shield , the moment you use it you have 3 seconds to not only get away from team fights,you do not only run from teamfights but you also run back to base.
doesn't matter how long the cooldown is, you could revert the cooldown to 12 second and i wouldn't feel a difference
to go back to full health in 12 seconds you need a warmog,spirit visage the health regen masteries and 3 ocean drake.
doesn't matter if the shield doesn't decay overtime , 3 second and it's gone. i rather have janna shield because at least i don't lose my entire HP bar as shield for 3 second protection.
(edit) tl;dr: the nerf and buff is not that bad overall but i don't seem to get what stopping me from playing tahm kench top anymore. could anyone tell me what's the biggest nerf for top? probably the fact that his passive cannot be stacked on minions anymore why not make it full stack on monster and minion at all time?
also his win rate is under 50% just saying
has 900 HP. He builds a
. This means his total HP is now 1050 (900+150 bonus HP). Now some math:
With his old passive he would only deal 2/4/6% of his BONUS HP, which means his base of 900 is not counted. This means it deals 2/4/6% of the 150 given from the