Around 280 rankeds and a negative winrate, it's not about one game man.
You know what, you're right. Not like this happens all the time.
Playing for kills Does not = Playing to win. Just sayin.
There is a difference between playing for kills and nearly losing because of it and literally being the only threat on the team and nearly losing because of it.
I agree. I also think Its can be hard to know the difference when your the involved party. The objective way is looking at win %. Subjective is checking each game.
I some times watch replays for games that I don't get why we lost. Often times its cuz some idiot played for kills, its built a bias for me about that kind of player. Don't take it personally, my comment was a knee jerk reaction because of that bias that might not be specific to you.
I get this 100% and I respect it. But when one person does 2 mistakes the whole game and those 2 mistakes means he loses, it pretty much means every other player in the team has fucked up far too many times. It's not fair to say that the 1st person lost the game just because his last mistake was the decisive one. He was the only reason the team was still in that game in the first place. You get what I mean?
https://i.gyazo.com/9532ecfbc70b884bd68b0572cebdd4b3.png
Ekko and Olaf were duo master smurfs, you can always carry harder. At least hard enough to get a positive winrate.
I can be wrong but it looks like you go ham 24/7. Yes I’m Silver but something that has helped me the past few weeks has been looking at our match win condition. Trying to figure out every angle we can take to take the advantage. Maybe slowing down a bit and playing more methodically instead of hyper aggressive.
I can be wrong but it looks like you go ham 24/7. Yes I’m Silver but something that has helped me the past few weeks has been looking at our match win condition. Trying to figure out every angle we can take to take the advantage. Maybe slowing down a bit and playing more methodically instead of hyper aggressive.
i could play hyper agressive or methodically and id still lose XD some ppl just can't climb.
I believe in you man! I think you can get into high plat low diamond. Just look up videos on your specific roles and what you can do
I believe in you man! I think you can get into high plat low diamond. Just look up videos on your specific roles and what you can do
nah man. If everyone could get plat or diamond the majority of the community wouldn't be silver. I feel like you either have it or you don't.
Just carry, yo 5headed ass
[{quoted}](name=Big Ol Idiot Man,realm=NA,application-id=3ErqAdtq,discussion-id=6cWailvh,comment-id=,timestamp=2019-05-09T21:16:30.687+0000)
I respect that you worked hard for those kills and it probably took some skill to get them, but consider one thing; How was your team supposed to get ahead? Carrying is more than a high score, it's funneling your team, it's getting them caught up. Transferring your lead means using it to get the rest of your team up to speed so you all can end sooner.
Giving kills to your team can un tilt them too.
I respect that you worked hard for those kills and it probably took some skill to get them, but consider one thing; How was your team supposed to get ahead? Carrying is more than a high score, it's funneling your team, it's getting them caught up. Transferring your lead means using it to get the rest of your team up to speed so you all can end sooner.
Giving kills to your team can un tilt them too.
You say it like it's easy to just underhand pass your allies sacks of gold in the middle of a League match.
[sg-miss-fortune]
But jokes aside, It can be hard as DPS or Burst class champion to set aside kills for teammates when your ahead you tend to demolish people with a few hits or abilitys. CC heavy champions can give people a window.
Mostly it comes down to full build champions who have $ for elixirs need to not mindlessly CS. Having the awareness to hit TAB and see teammates builds and ask them how long till next item also helps. Some times this means giving up cs, you could take so they can get a item powerspike your team needs.
Not to throw mage players or adcs under the bus but often times they cost the front line a lot of extra game time for a defensive item spike because they don't consider who on the team needs the income most.
A seasons ago I accepted the game is a cointoss .
Accept that and you'll be way happier