How exactly does the design team decide which abilities should have scaling costs or flat costs?
I'm just curious about the decision making process for this.
Like why Udyr's stances reduce costs as they increase in rank, while most other abilities increase costs.
Or why something like Braum Q's cost is 55 / 60 / 65 / 70 / 75, but tahm's is a flat 50 mana.
Is it totally dependent on how the CD scales with rank or are there other factors?