Why are adc's allowed to hit late game damage 10 minutes in?
Sorry for the very bad quality on the video, I have no idea how to upload stuff and I had to use the record thing in the lol spectate feature to record this.
Alright so I just got out of a game where I was flamed by 5 people for saying that adc's were over powered and ap's were weak.
I'm posting this small clip of a jinx deleting me 10 minutes in because I wanted to give a bit of proof for my case. She proceeded to 3-4 shot everyone on my team for the rest of the game from that point onward. Oh, and I know tf had his E proc ready but it should not have done anywhere near that much damage, he only had attack speed.
Why are adc's allowed to do so much damage right now? why are they doing so much burst damage? I mean for the designated "sustained damage role" they sure are doing every other classes role just fine. I mean look at the LCS, the only carry midlaners that are played are corki, lucian, and syndra (and I saw cassio a few times). The rest are all just support midlaners like taliyah and orianna who just waveclear until their team needs them to support in teamfights.
I think Midlane mages are having a real identity crisis right now. I mean they are the ones who are supposed to be doing the burst damage, why are adc's appropriating their role in the game? I mean is it really sustained damage anymore if you are getting deleted by ranged auto attacks faster than 90% of the assassins in the game?
If I were riot at this point I would just remove crit. Crit is breaking adcs by giving them auto attacks that do too much damage to hide under the guise of "sustained damage." give IE 140 ad and give phantom dancer 70% attack speed I don't care, just eliminate this RNG bs double damage crap from the game, its not healthy and no one likes this burst damage adc meta.
and
break this game, they are the biggest problems with balance right now and they need to be fixed.