My thoughts on what Taliyah needs. Just a few things I think that will make her a lot better.

gubigubi··1 votes·576 views

Okay so after playing Taliyah a bit on live I can say I love this champion she is super fun to play. I love her Q W and R. Her E is alright but her other spells are super fun. And her speed boost next to walls is really cool as well. However its pretty clear she is weak right now. I know there are other buffs going through but heres what I have noticed and thought could be good for her.

  1. Worked ground Worked ground lasts way too long late game. After about 20-25 minutes worked ground is such a limiting factor on doing anything. Specially in team fights around objectives dragon/defending inhibs. I know this is suppose to be part of her weakness but its far to limiting late game when you cant take part in a team fight meaningfully in an entire area of the map for 120-140 seconds. Worked ground needs to go down with levels or something. Maybe like 140-120-100-80-60 as you rank up Q or put it on her passive and have it happen as you level up. Those are just example numbers.

  2. Quality of life change for her ultimate. This is just my opinion so maybe people will not agree with this change. But I think that her ultimate should automatically take you to where you cast it. You should not have to click your ult, then click it a 2nd time to travel with it. To me it just feels bad having to press R 3 times to use it sometimes.

There is also the problem of her kit really not having that much damage. If you get ahead you can do alright damage but its almost entirely focused on her Q which is limited severely by worked ground. I think if just even the worked ground change I suggested goes in her win rate will go up to a reasonable spot and she wont need much else for buffs.

5 Comments

Deneviel1 votes

Worked ground

Reduction coming ..... not a lot but better than nothing

Quality of life change for her ultimate.

Dunno realy .... i like it now .... since give you a way to chose if u want to just lock enemys or help your ally

gubigubi1 votes

Do they have more worked ground reductions on the PBE?

WORKED GROUND DURATION 180 seconds ⇒ 140 seconds

This change already was put into the game but it feels terrible mid and late game. Early game its fine but defending your base and pushing objectives it feels bad.

Is what is on the PBE currently as far as I am aware.

Base health increased to 520 from 500
Threaded Volley (Q) [now deals 50% extra damage to minions.]

Base stat increases always help and the Q change will help with wave clear. But I don't think the issue is really wave clear. Its having an impact in team fights due to the limitations of worked ground. And I do know its suppose to be what her weakness is but it carries over from one fight to the next. 140 seconds is still too long for worked ground to last.

Deneviel1 votes

Nah mb .... didn't noticed it went live as hotfix.

Well yes i guess 140 it's still a bit too high, but as u can see from my score she is quite fine as support ^^

gubigubi1 votes

I do alright with her top lane but in team fights its hard to have as big of an impact as some of the tanks do. When I have tried her mid lane it didn't go nearly as well. I was thinking on trying her support just because her ult is so insanely strong for roaming and team fights if you place it correctly.

Deneviel1 votes

support work fine for me ... standard mage support build.

Q for poke w for engange .... and a good timed R with the jungler to secure the kill

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