People who buy 6 Tears
at the end of a losing game, they're living in 2018.
People who buy 6 Broken Stopwatches,
, they're living in the year 2309.
they're living in the year 2309
That's oddly specific
I didn't want it to be a generic Year 3000, so I just thought of a random number. [sg-zephyr]
Volibear doesn't like working watches.
Come on buddy, do you even lore?
[slayer-jinx-catface]
{quoted}Volibear doesn't like working watches.
Who?
Volibear is the thing that grows off of the heads of little anime girls
No, you're thinking of %%%%bear
Come on buddy, do you even lore?
Do I even what?
https://78.media.tumblr.com/7e19014aa977a1a8e66790309c59c301/tumblr_nlmg6gmiKx1qho2rco2_500.gif
When we make a purchasable item, by default it shows up in all items as well as search. If we had to add them explicitly to search / all items, we'd forget to do it and it'd be more annoying.
Hiding things from 'All items' has come up before (enchantments), so we've had that option for awhile. Broken Stopwatch is the first technically purchasable item that we've needed to hide from both search AND all items. So, we just haven't built the thing to hide it from search yet.
Would you perhaps say that this is on your "watchlist"?
[sg-miss-fortune]
Get out.
Ban this person.
Conjure up a thread like this https://boards.na.leagueoflegends.com/en/c/developer-corner/qRHotV9k-minion-ai-rules-documentation about the following 2 topics:
How champion, minion, and ability hitboxes - actually functionally look like, are functionally represented simultaneously and sequentially over time as they occur, how dose it functionally look like and by what rules these 3 interact?
We know parts of how minion AI works. I know that from this, and champions in play, and geometry, and time, and basic stats & their growth, and economy and... falls out the most refined sequences of playing out a lane relative to the way how a victory will be played out. There's a certain kind of thing that happens if someone plays whit the right kind of scripts. https://www.youtube.com/watch?v=1Y2LlTGkqv4&t If you skip to the start start of the lane - you notice that melee minion hp bars and caster minion hp bars are divided into 6 & 4 blocks - each block being used to represent damage taken from four caster minion balls, one caster minion ball being equivalent to two melee minion swings. The blocks in the script represent just that, this is noticeable if you imagine different champion being played. How are minion and champion interactions balanced, relative to minion AI, (balanced) by stats, over time? And i mean all kinds of stats.
Buying the broken stopwatch?
No idea, might just be a coding thing, like letting the game know the know the item exists and it builds into the same items as the normal stopwatch.
But for the game to know that it has to exist in the shop.
Something like that?
Idk the tear item transforms aren't in the shop. But those aren't exactly the same because they don't upgrade into anything when you transform them.
I would say it is most likely oversight but maybe there is some technical reason. Hard to say without a Riot response on the subject.
Because Ashe and Kog maw needed a good excuse to run zhonyas when they see zed in champ select
"Time is wasting"
What looks like a waste of gold I see as a challange.
Because for whatever reason if you want to build more than one of the items that Stopwatch goes into (not like you ever would in a real game, they are geared towards three different types of champs).
IDK Jax could probably use all three.
Nande?! https://i.imgur.com/qWMTBWZ.png
Well you typed "stop" as in IT'S TIME TO STOP