22 Comments

Agent Corgi49 votes

People who buy 6 Tears item 3070 at the end of a losing game, they're living in 2018. People who buy 6 Broken Stopwatches, item 2421 , they're living in the year 2309.

Tails90166 votes

they're living in the year 2309

That's oddly specific

Agent Corgi4 votes

I didn't want it to be a generic Year 3000, so I just thought of a random number. [sg-zephyr]

SuperLuigiLXIV35 votes

Volibear doesn't like working watches.

Come on buddy, do you even lore?

[slayer-jinx-catface]

HonestJohnTheCon17 votes

{quoted}Volibear doesn't like working watches.

Who?

Birdie Sànders8 votes

Volibear is the thing that grows off of the heads of little anime girls

Wolfeur2 votes

No, you're thinking of %%%%bear

RiotRiot Reinboom26 votes

When we make a purchasable item, by default it shows up in all items as well as search. If we had to add them explicitly to search / all items, we'd forget to do it and it'd be more annoying.

Hiding things from 'All items' has come up before (enchantments), so we've had that option for awhile. Broken Stopwatch is the first technically purchasable item that we've needed to hide from both search AND all items. So, we just haven't built the thing to hide it from search yet.

Z3Sleeper28 votes

Would you perhaps say that this is on your "watchlist"?

[sg-miss-fortune]

It Hertz When IP8 votes

Get out.

TotalJerk3 votes

Ban this person.

KabuffGo1 votes

Conjure up a thread like this https://boards.na.leagueoflegends.com/en/c/developer-corner/qRHotV9k-minion-ai-rules-documentation about the following 2 topics:

  1. How champion, minion, and ability hitboxes - actually functionally look like, are functionally represented simultaneously and sequentially over time as they occur, how dose it functionally look like and by what rules these 3 interact?

  2. We know parts of how minion AI works. I know that from this, and champions in play, and geometry, and time, and basic stats & their growth, and economy and... falls out the most refined sequences of playing out a lane relative to the way how a victory will be played out. There's a certain kind of thing that happens if someone plays whit the right kind of scripts. https://www.youtube.com/watch?v=1Y2LlTGkqv4&t If you skip to the start start of the lane - you notice that melee minion hp bars and caster minion hp bars are divided into 6 & 4 blocks - each block being used to represent damage taken from four caster minion balls, one caster minion ball being equivalent to two melee minion swings. The blocks in the script represent just that, this is noticeable if you imagine different champion being played. How are minion and champion interactions balanced, relative to minion AI, (balanced) by stats, over time? And i mean all kinds of stats.

Thefrostyviking7 votes

Buying the broken stopwatch?

No idea, might just be a coding thing, like letting the game know the know the item exists and it builds into the same items as the normal stopwatch.

But for the game to know that it has to exist in the shop.

Something like that?

Stillname1 votes

Idk the tear item transforms aren't in the shop. But those aren't exactly the same because they don't upgrade into anything when you transform them.

I would say it is most likely oversight but maybe there is some technical reason. Hard to say without a Riot response on the subject.

Eternal Torment6 votes

Because Ashe and Kog maw needed a good excuse to run zhonyas when they see zed in champ select

Z3Sleeper2 votes

Zilean "Time is wasting"

ModMaybeFiftyOtters2 votes

What looks like a waste of gold I see as a challange.

HonestJohnTheCon1 votes

Because for whatever reason if you want to build more than one of the items that Stopwatch goes into (not like you ever would in a real game, they are geared towards three different types of champs).

It Hertz When IP2 votes

IDK Jax could probably use all three.

Pinkaj1 votes

Well you typed "stop" as in IT'S TIME TO STOP

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