Idea for Evelynn Rework

dakota saturn··1 votes·379 views

Here's how I'd suggest the Eve rework be played out:

Passive - Determined Killer, Minions and jungle creeps only do half damage to Evelynn Q - Hate Spike, damages the 2 closest units, half dmg on the further one, faster cooldown, less range. W - Shadow Walk, Eve enters stealth for 10-50 seconds, empowering her next attack with a 40-60% slow on unstealth E - Hate Spike, Single target nuke with small MR/Armor shred R - Malice & Spite - (Passive), Eve restores 150-300 hp per assist/kill, resets active cooldown (active) Eve gains massive movement and attack speed

Very original and never seen before Eve. Enjoy

3 Comments

Oleandervine1 votes

The stealth is too strong. Like game breakingly strong. It would need to be 6s tops at max rank. 50s of stealth with that much of a massive slow and the burst you've given her is going to get her dumpstered so hard from nerfs. Also, she's an assassin, and the ult isn't fitting on an assassin. They don't typically use attack speed, they go for instant kills, not sustained damage that is typical for AS buffs.

GuiltyGecko1 votes

The passive is very non-interactive. Champions usually get reworked and released with more dynamic passives. W is actually a skill from her second rework, and it was removed because it didn't create healthy gameplay. R is also not that interesting, as it is very similar to Master Yi and Aatrox ults.

Eve needs new tools and mechanics, instead of a reshuffling of her current ones. Good attempt though.

DragonToothAche1 votes

These people are killing me.... This is the original Evelynn, before the first of her reworks. I would love to see her back in this shape. Hell, give stealth 6-15 seconds max. But, no. If she is in the Assassin rework, she will come out even worse than she is now.

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