Idea for Evelynn Rework
Here's how I'd suggest the Eve rework be played out:
Passive - Determined Killer, Minions and jungle creeps only do half damage to Evelynn Q - Hate Spike, damages the 2 closest units, half dmg on the further one, faster cooldown, less range. W - Shadow Walk, Eve enters stealth for 10-50 seconds, empowering her next attack with a 40-60% slow on unstealth E - Hate Spike, Single target nuke with small MR/Armor shred R - Malice & Spite - (Passive), Eve restores 150-300 hp per assist/kill, resets active cooldown (active) Eve gains massive movement and attack speed
Very original and never seen before Eve. Enjoy