Idea for Sivir Changes
P Sivir gains stacks from block abilities with her E. After getting 3 stacks, here next ability will consume the stacks and cost no mana.
Q Sivir hurls her crossblade in the target direction, which then returns to her. Units in its path take physical damage, with 15% reduced damage to each subsequent target, down to a minimum of 40%. Upon catching her crossblade, she gains movement speed (5 / 7 / 9 / 12 / 15) depending on the number of targets she hits(Maxing at 4 targets) for 2seconds.
Enhanced-- Sivir hurls her crossblade in the target direction, which then returns to her. Units in its path take physical damage. Upon catching her crossblade, she gains movement speed (5 / 7 / 9 / 12 / 15) depending on the number of targets she hits(Maxing at 8 targets) for 2seconds.
W For 4 seconds Sivir's next 3 basic attacks bounce to nearby unaffected units, dealing them physical damage, until none remain in range. She also gains Attack Speed while Riccochet is on.
Attack Speed: 20 / 35 / 50 / 65 / 80%
Enhanced-- For 4 seconds Sivir's next 5 basic attacks bounce to nearby unaffected units, dealing them physical damage, until none remain in range. She also gains Attack Speed while Riccochet is on.
Attack Speed: 30 / 55 / 80 / 105 / 130%
E Sivir blocks the next enemy ability used on her within the next 1.5 seconds, restoring mana a successful block.
Enhanced-- Sivir blocks the next enemy ability used on her within the next 3 seconds, restoring mana, refreshing her E CD, and she gains a movement speed boost for 2seconds upon a successful block.
Movement Speed Boost: 10 / 12.5 / 15 / 17.5 / 20%
R Sivir rallies all nearby allies for 8 seconds, granting them and herself 60% bonus movement speed that decays to 20% after a few seconds.
Sivir rallies all nearby allies for 8 seconds, granting them and herself 60% bonus movement speed that decays to 40% after 5 seconds.
She may need some base number nerfs on non-enhanced abilities. Numbers can be changed, but you should get the general idea.