So if low mobility mages are the next class that Riot is tackling
Here's a list of what I believe to be their biggest strengths, and what they bring to a team.
Initiator + burst
Anti-siege
Teamfight+DOT
Initiator + DOT
I LIVE, I DIE, I LIVE AGAIN
high utility
Super long range + utility
Anti-ADC
Bulky DOT
Global presence
hyper scaling late game
Teamfight (Focus on DESTROYING THEM WITH EYEBEAM LASER)
GLORIOUS EVOLUTION (Evolving abilities)
Long range, siege focused. What can we play up about Xerath that Ziggs doesn't have?
Lower range than Xerath, better teamfight. What can we play up about Ziggs that Xerath doesn't have?
Did I miss anyone or get anyone wrong?
Siege - AntiTank
Teamfight - Zone/Controll
Teamfight - Sustain
Zone/Controll
Engage - Zone/Controll
Kite and assassination
