Solution to Armor and Magic Resist Issues

Meserion··1 votes·744 views

The Issues I deem relevant here:

-Unless you have a lot of it mid to late game, its mostly useless; making it a counterproductive stat for mages and ADCs. -When item 3135 or item 3035 gets built, that hard-earned gold you spent on tanks items has just gone down the tubes. -Serious lack of clarity of "how much is a lot?". -Early game its effect helps but loses most of it's value quickly as the game progresses.


**What I propose is simple: Armor now blocks exactly 1 point of bonus Physical Damage and Magic resist blocks 2 points of bonus Magic Damage.** When calculating reduction of DoT-based effects, the reduction is determined based on the total damage to be dealt. It applies to bonus damage only because that is the amount that scales the hardest, also in this way damage dealt by supports and tanks never becomes non-existent.

_As a side-effect of the this change, the average amount of late game armor and magic resist would be tuned to be anywhere between 200 to 300. _

What this change would do is make every drop of Armor and Magic Resist count, also things like ![item 3135](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/item/3135.png) would only reduce a flat amount and not gimp you below a certain threshold of %-damage reduction, instead 35% penetration vs. 100 Magic Resist would simply means you do 70 more damage (remember magic resist counts for 2) to the target, they still absorb 130 magic damage. In this way tanks would still be tough targets to take down, and even small amounts of defensive stats can still count for a lot of damage reduction for mages, supports, and even ADCs.

6 Comments

MaeDoSan1 votes

Then crit and attackspeed will become insanely broken

Meserion1 votes

{quoted}

Then crit and attackspeed will become insanely broken

there is not doubt numbers would have to be tweaked, an idea I had but wasn't sure if I should say would be to have a keystone provide 20% additional armor effectiveness vs. critcal strikes then an item that does the same only for 30%. Again a rough idea.

As for attack speed, its always been broken, its just people don't stack it as much because AD is worth more than attack speed mathematically speaking.

MaeDoSan1 votes

Then you could also tweak the current system of armor and mr to balance it , why change to something linear when the current system can accomplish the same goal. Unless you can point out a weakness this system has or an advantage yours does which is not a result of improper balance Riot wouldn't be interested in shifting so many items and champs to a completely different balance and scaling environment

Meserion1 votes

{quoted}

Then you could also tweak the current system of armor and mr to balance it , why change to something linear when the current system can accomplish the same goal. Unless you can point out a weakness this system has or an advantage yours does which is not a result of improper balance Riot wouldn't be interested in shifting so many items and champs to a completely different balance and scaling environment

The Issues I deem relevant here:

-Unless you have a lot of it mid to late game, its mostly useless; making it a counterproductive stat for mages and ADCs. -When item 3135 or item 3035 gets built, that hard-earned gold you spent on tanks items has just gone down the tubes. -Serious lack of clarity of "how much is a lot?". -Early game its effect helps but loses most of it's value quickly as the game progresses.

MaeDoSan1 votes

1st point is taken care of by the current system http://boards.na.leagueoflegends.com/en/c/gameplay-balance/KxMEsLB9-easy-graph-to-understand-armorlethality

2nd point is the fall off tanks face when they reach late game

3rd point is just an efficient build path

4th point like the 2nd point is an intended feature of the game

Meserion1 votes

I try to avoid putting exact numbers because I hardly have all the facts for every single detail. The devs are in a better position to fill in all the holes than me as they have the info available for their use; I do not.

my examples call for a basic concepts, the exact numbers will probably not be a nice round number. So before you call on my bad math, understand I'm using the numbers as an example and rough alpha not a finished product.

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