What Was Old Katarinas Kit Like
I didn't play her until after her rework, still don't play her too often but I only remember getting deleted by her, so what were her abilities like? Just wondering :p
I didn't play her until after her rework, still don't play her too often but I only remember getting deleted by her, so what were her abilities like? Just wondering :p
she used to be just button mashing, didn't have the dagger mechanics. she used to be very weak early instead of zoning people with her nasty passive damage. the game used to be over if she got fed now she can outplay herself easier
q bounces only on targeted enemies not floor. e can shumpo to anything you can target w was smaller range r was smaller range I dont like her rework so I dont play her anymore. missed her old style but oh well.
Her Q bounced to more targets but didn't leave a dagger behind.
The spin on her passive was her old W.
Her e could target anything but didn't have the resets it does today.
Her ult... didn't really change that much in the rework.
Not that much different than the current kit, the primary difference being that Kat would only get resets if she got kills, rather than the retarded "get resets by picking up daggers" mechanic she has now.
Not too terribly different.
If you want to see what the real busted kits were like, look up old old Kat.
Just look up older gameplay video's of her on youtube to see her old kit in action. (https://www.google.com/search?q=pre-rework+katarina+gameplay&ie=utf-8&oe=utf-8)
Basically her old kit was completely unavoidable (except for her ult) and had no real counterplay, she was either uselessly weak or stupidly OP.
Her kit was exactly the same as today except she didn't drop any daggers, so none of her damage was avoidable. A other significant change is old Katarina didn't get as many jumps as new Katarina, due to the dagger pick up. New Katarina is much healthier for the game despite the cries of some players, she is also far more fun to play now.
no daggers dropped on the ground Q had more bounces and left a mark. autoattacking or W'ing a mark popped it for some damage. W was instant PBAoE damage, like a Zac W but hitting with it gave you some MS E gave a defense steroid for a brief period of time, was a blink instead of a really fast dash, always went behind the target, and could be used to jump to wards R didn't change at all
She played pretty similarly just without ever stopping to wait for/walk to a dagger so when she was winning there wasn't really anything you could do.