Twitch Needs Some Changes

GeekRekt··6 votes·1,470 views
Twitch

Twitch passive, Deadly Venom, deals true damage per second while an enemy is afflicted with his poison. On top of this, his 'E' Contaminate damages all enemies within 1200 range afflicted with Deadly Venom based on how many stacks are applied. The combo of his 'Q' Ambush, which gives him an attack speed bonus once he is no longer invisible, 'W' Venom Cask, and 'E' once he has the stacks has become a big problem for me recently. I believe this needs to be changed in some way shape or form so that he is more of an ADC with damage over time instead of an assassin burster with range. Here are my suggestions;

  1. CHANGE THE DAMAGE OF PASSIVE TO MAGIC DAMAGE. Make the damage something that can be built against AND maybe raise the damage per second. The fact that there is nothing you can do to reduce the damage per second that his passive does makes him over powered when facing him with a squishy champion and makes him a big lane bully early game. Additionally, he shouldn't have true damage as a ranged champ for his basic attacks AND be able to apply these stacks to all enemy champs at the same time. The only other ranged champ who has true damage for basic attacks is Vayne but her stacks are limited to 3 (not 6), they don't deal the true damage until the third stack is applied, only one champ at a time can have these stacks, and the true damage is based off of max health which means it's only a problem when building tank. Vayne's damage output vs Twitch's damage output just from their passive true damage, Vayne's is higher but she can only deal it to one champ at a time. If you put item 3085 on Twitch then his poison stacks on all targets hit at the same time meaning his 2v1 or 3v1 potential is better than Vayne. Every other champ with true damage for their basic attacks is melee which I believe is fair since they have to completely engage in order to get the damage. I don't believe this change will drastically reduce his damage output potential since his main damage will still be AD. Enemies will have to choose which resist is more important or build both to counter his kit.

  2. CHANGE DAMAGE SCALING OF CONTAMINATE TO AP. Currently Twitch's 'E' stacks off 25% bonus AD and 20% AP. I think this should be changed to 30% AP only! The fact that he can build only AD and still get increased damage from his poison stacks is overpowered. Champions like Teemo have to build hybrid in order to increase their poison damage so Twitch should have to make this choice as well. Twitch also has range advantage over Teemo so he can get his stacks easier. I think the damage dealt should remain AD so that his main output is still AD and so MR only effects his passive damage.

  3. CONTAMINATE WILL NOT PROC ON CHAMPS IN RANGE IF NOT VISIBLE. The current range of Twitch's contaminate is 1200 and while I would prefer this to be reduced overall I understand that champs such as Kalista with her rend have higher damage potential on a non skill shot ability. As a compromise I think that contaminate should not proc inside the range if the champ is not visible to Twitch or an Ally. This will allow enemies to back up under turret or dive into a bush or jungle to try and evade this burst damage. This means Twitch will have to be a bit more aggressive with his follow up to ensure his damage. Currently, I think he is able to get too much damage off without enough risk on his part.

Once Twitch buys item 3085 , even if he is behind, he can win most trades even in 2v1 or 3v1 as long as he engages while invisible to proc the attack speed bonus. I feel like these changes will make Twitch more of an ADC and reduce his burst damage but still maintain his overall damage output potential as well as balance his damage output to risk ratios. It will make trades with him a bit easier early game instead of being so lane bullied you end up farming under turret and he still kills you.

I am open to and welcome ANY tips as to what items to buy or what strategies to use against him with his current kit to make him easier to lane against both as ADC and Support.

7 Comments

PrinceOfStorms1 votes

Just remove the increased attack speed from leaving stealth on his Q, and maybe reduce the range increase on his ult.

GeekRekt1 votes

I don't think the problem is his attack speed bonus, Teemo gets an 80% attack speed bonus at level 15 when he leaves camouflage where as Twitch only gets 50% attack speed bonus once Ambush is maxed out. I think the problem is that there is no counter to his invisibility. It even states that True Sight will not reveal him while invisible. The trade off with Teemo is that he has to remain in one spot or hide in the bushes in order to get his bonus and if the enemy pays attention and watches where he went invisible then they can still damage him and true sight will grant them vision of him. With Twitch he can activate Ambush and run straight into or past an enemy without having to worry about true sight revealing him. As for the range of his Ult I don't think that is a particular problem, It has less range than Caitlyn Q Piltover Peacemaker and Varus Q Piercing Arrow. The problem I see with Twitch is his burst damage when he is supposed to be in the marksman class. Lane trades that he engages out of his invisibility he is almost guaranteed to win even without his ULT.

Jad1 votes

His passive after early game really isn't anything after they nerfed it at the beginning of the season.

GeekRekt1 votes

His passive in itself does not do a lot of damage yes but that in itself is not the problem. You have to consider the combo/ burst damage potential that you use while playing Twitch. All he has to do to win trades is activate his 'Q', run up to an enemy, throw his 'W' on them to get the first stack of poison (and another stack for each second they remain in the zone), start basic attacking to finish off the 6 stacks and the pop his 'E' to finish them off. It's this combo that I have yet to figure out how to counter. If i try and fight him I usually lose even with life steal and higher damage ADCs and if i try to run, between the slow from his 'W' and the stacks I gain from remaining in it's zone there is no way to get away. Even burning flash doesn't work because his 'E' has 1200 range so he can pop that when you flash away and still deal extra damage.

Please also consider my other suggestions, don't get stuck on the passive as it's not the sole problem with his kit

xToxicOsirisx1 votes

By ap, do you mean changing it to magic damage?

GeekRekt1 votes

Yes, and maybe raise the damage per second of it if it's damage type is changed. It does very little damage as is but when playing ADC or squishy champs against him he is a big lane bully early game and I don't think he has to play risky enough for the damage output. If they change the damage type to magic damage then they could raise the damage per second late game and it would be fair since you can build against it.

GeekRekt1 votes

I am making slight changes to the original post based on how my opinion changes from feedback, please glance the original post to see these changes. Thanks

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