[{quoted}](name=Riot Axes,realm=NA,application-id=3ErqAdtq,discussion-id=6E9yjbVj,comment-id=001a,timestamp=2016-01-29T21:59:43.614+0000)
Do they really overlap that much? Personally I view Zz'Rot Portal as being about map pressure and rotations for true tanks, while Sunfire Cape is about pushing lanes and sustained teamfight damage for both Tanks and Juggernauts.
And by adding a beetle buddy to Portal, it would be an upgrade from 'I want this lane to be pushed' to 'I want this lane to be pushed while also pushing harder in general.' That would make it the go-to choice for pushing and lane pressure, which would be a good purpose for it.
You would also gain a beetle buddy. And I think we can all agree that would be pretty much the best thing.
On live right now, you'll buy a Sunfire Cape if you care about all three of: getting tankier, getting help clearing minions, and dealing area damage over extended periods of time in teamfights.
Which is the problem. When an item is being pulled in too many directions, it has trouble feeling really impactful in any one of them. That's sorta the problem BorK has, too. Do I get this for lifesteal? The OnHit damage? The kiting passive? Items should be about clear choices. They do one, maybe two things really really well. I think you guys did an amazing job in that regards with the Zeal items.
By buffing it against minions specifically, champions who feel good about those three things feel better about it as an item without a lot of extra collateral damage from everyone using it or from dying more quickly to damage auras.
The express goal is to make Sunfire more attractive, yes? Then we've got three options. Improve its tankiness, improve its teamfight utility, or improve its pushing power. Improving is tankiness is dull. In the best case scenario, it's nice for items to have similar raw stats but differ in the passives they offer.
Improving pushing power? Well, most Juggies already boast pretty good AoE damage. They're aren't in a great deal of need for more when it comes to pushing. Tanks like it a bit more, but we've already established that pushing/lane pressure is Portal's thing. And Portal is already a criminally under-used item. Hence the beetle-buddy suggestion.
So that leaves us with team fight utility.
If we don't want to simply up the aura damage on Sunfire (likely a poor plan). How to make it feel better for its user?