Is there a single adc player on Riots balance team?

Lewd KaiˇSa··2 votes·425 views

A couple days ago there was "buffs" on pbe to mf(now reverted) and today "buffs" to day for jinx by reducing her w cd. any gold 5 adc could tell u both these changes are a joke to even ever test or consider a buff as they do nothing to address their problems. For mf her problem is the q changes try to force her to go crit but her main source of dmg in teamfights is still her ult which crit is terrible for cus it only increase dmg on a wave by 20%. For jinx reducing this cd is a complete noob trap. casting w is actually a pretty extreme dps loss and that is assuming u hit it since unless they are cc it is super easy for players to walk out. The main reason to use w is to finish off targets who barely get out of auto range with low hp or to slow targets so teammates can collapse. you will pretty much never bee in these situation multiple times within a close enough time frame where where that 2s will ever matter.

I wouldn't not be shocked if this "buff" lowers her win rate cus new jinx players will probably be spamming this in teamfights lowering their dps or spamming it in lane which will oom them pretty quickly. there is a dozen of problems with these adc that fixing any of them could bring them back to being viable. you can add mini crit to jinx w so it actually feels rewarding for how easy it is to dodge. u could reduce the -25% atk bonuse attack speed to rocket form to 15% you could fix her rocket animation because half the time the rocket is in mid air u issue a move command and the rocket dissappers. you could undo the changes to her ult so it not so weak at point blank because at point blank range atm it is the lowest dmg ability in entire game and it is an ULT which only does dmg. You could change her traps so if u dash over them they snare u regardless of if they are armed or not so all the adc with dash like lucian dont just rekt u. u could actually fix the zap indicator because it is completely wrong right now.

8 Comments

Malza4 votes

Probably considering they've made ADCs the most broken role in almost every patch in existence.

ModWulf Helhammer1 votes

Says with Singed F.E.K icon, considering current patch http://i.imgur.com/i9btpzN.png

Malza2 votes

{quoted}

Says with Singed F.E.K icon, considering current patch http://i.imgur.com/i9btpzN.png

Yeah the 3 patches he's been good since season 3 sure show a lot of consistency in him being OP.

Same with his 52% winrate in this patch.

ModWulf Helhammer1 votes

Strong enough to immediately hotfix.

And I'd like to see a long period in which ADCs as an entire (so that's not a few outliers) class, and only ADCs, were actually broken, and not just a singular person's opinion that they were, because I can point to multiple times when ADCs were practically useless

Malza2 votes

{quoted}

Strong enough to immediately hotfix.

And I'd like to see a long period in which ADCs as an entire (so that's not a few outliers) class, and only ADCs, were actually broken, and not just a singular person's opinion that they were, because I can point to multiple times when ADCs were practically useless

Every single time that adcs were "useless" you were still required to pick two in everygame. When assassins were useless you would never pick them, when tanks were useless you would never pick them, but when adcs are "useless" they're still required.

The fact that in bot lane you can only choose an adc with no variation (besides when we had ziggs for like 2 weeks, and morde for a couple weeks) speaks enough about how they've never been in a bad spot. The same can not be said for any champion type like assassin/tank/mage.

ModWulf Helhammer1 votes

There's a goddamn mage in the bot lane that's still within the highest winrates for "ADC", not to mention item 2139 which is equal or greater than the damage an ADC does to a structure. And when ADCs were useless, the only thing they could do was stand and hit towers, which, trust me, is not at all entertaining to play (and if you make one small misstep forward, you're instantly dead). Also, since when is it required to pick two ADCs a game? Graves hasn't been a strong jungler for several patches, and Kindred is only now maybe getting their footing back as an actual champion. Corki sucks in both his roles, and all Quinn's roles combined don't even have a pick rate above 1 percent. So so far that's only one ADC that you can afford to pick, as you need a tanky jungler, a dive fighter top, a waveclear/burst mid, and your tanky or shield support (which, by the way, 3/4 of those can easily kill you without breaking a sweat. 4/4 if mage supports cycle back in the meta)

Lewd KaiˇSa1 votes

this is just a garbage argument that equates team composition to meta which is dumb. this would be like arguing healers in mmo can literally never be weak because no matter what u will always need a healer in parties in mmo. Adc are always picked not because they are a strong class or role but because of their function. Adc are the ones that destory towers the best because they are range and ad this means laying siege to towers without adc is pretty much impossible. so yes adc is needed but that is simply because they are the role that actually ends the game but that doesnt mean they are the role that put u in the position to end the game especially in solo q. They themselves are the role that has the lowest amount of ability to create a lead which is what actually puts u in the position to end the game. most of them have 0 ways to affect another lane which every other lane in the game has a way to do this. top can tp jg is built to affect other lanes mid has shortest access to two other lanes and u can go blitz/thresh/alistar and roam/gank mid. On top of that most of them in themselves have almost no kill pressure in lane because they very rarely have hard cc and if they do it is normally an ult on a long cd or has a long cast making landing it with having other cc to assist before hand pretty much impossible. the only real reliable way to create a gold lead on adc is by trading+farming well so that u have a cs advantage over the enemy adc that is it. Also like i said before pro play and solo q are not the samething pro plays know their teammates before going into a game in solo q u dont which drastically changes the peoples strategies and attitude.

Honestly idk why are even talking here you dont play adc so whatever you say has no basis in experience/reality. to be a top player and talk about other roles u dont even play is completely ignorant and it shows that you are clueless by are illogical arguments. if you think adc is so broken why not just go play and get to challenger in 2days? probably because u know adc in solo q actually sucks.

Lewd KaiˇSa1 votes

adc is one of the worse roles as role for solo q pretty much every high elo player will say that. Yes, draven and cait are pretty over the top now but the actual role is pretty garbage. my point was these changes they are suggesting to current under performing adc are garbage. ez/sivir changes are decent but all the cait changes to try to balance her are a joke and these changes suggest to jinx/mf are a complete joke.

And dont say that "but adc in pro play is one of the strongest roles. pro play is a completely different game than solo q. in pro play the team as previously agreed to play together and know each other skill lvl from constantly playing with each other. This means that when teams know they have a high skill lvl adc they will often do everything in their power to empower them by doing things such as drafting tanks in the top lane and constantly allowing adc to pick as much cs as they can by lane swapping. Adc is the highest resource demanding role in the game with very few ways to actually get those resources on its own. in solo q(unlike pro play) ur teammates will almost never set these resources up for u. most the time top laners and jg will go carry jgs and half the time ur sup is autofilled and doesnt want to sup so they will probably go carries also. This also means the carry top laner will almost always try to farm the side waves. So in solo q u are often end up playing a very squishy role with limited out play potential that demands high resources on a team where no one wants to give u resources and are almost always much more concerned with killing enemy adc than protecting u

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