I Joined the One-Shot META
After trying to play many different champions without much luck I decided to play champ with mobility that can one-shot people. It's really fun (for me... not them).
After trying to play many different champions without much luck I decided to play champ with mobility that can one-shot people. It's really fun (for me... not them).
proof of results?
Or is this just some salt towards assassin players because you don't know how to itemize defensively
I think I had one game with 37 kills and 2 deaths. Overall sitting at 70% win rate across 71 games.
I kill most people before the CC ends. Even if they build 2 or 3 defensive items.
When they complain in all chat about lack of counterplay I just say "S9".
Yes.
The only non '1shot' games in your match history was when you went full HP+Damage sion a few times
what are you even on about
you play full AP malphite more than half of your games unless yo're on miss fortune
The only non '1shot' games in your match history was when you went full HP+Damage sion a few times
what are you even on about
you play full AP malphite more than half of your games unless yo're on miss fortune
ahahhahah, nice detective work. I was expecting him to play Zoe/Rengar/Zed or something but nope, Full AP Malph all the way
ahahhahah, nice detective work. I was expecting him to play Zoe/Rengar/Zed or something but nope, Full AP Malph all the way
i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match
i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match
ADCs and mages don't have any good armor items.
or 
ADCs and mages don't have any good armor items.
ADCs have a whole lot of defensive items yet people don't buy them.
completely screws assassins over in team fights, while
+
allow you to drain tank late game if you don't get blown up by getting caught or hooked
ADCs have a whole lot of defensive items yet people don't buy them.
completely screws assassins over in team fights, while
+
allow you to drain tank late game if you don't get blown up by getting caught or hooked
Yep. And then here comes the (INSERT WHATEVER MAGE YOU WANT HERE) midlaner with a grand total of 2200 gold invested for 38 flat magic pen and does practically true damage against you.
AD assassins aren't that big a problem. You can itemize against them pretty effectively.
Mages on the other hand...... hooboy I do not have any nice things to say about mages. They need to all be kneecapped with the nerf sledgehammer across the board. Start from A and finish at Z.
i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match
Oh man don't say that here, https://boards.na.leagueoflegends.com/en/c/gameplay-balance/xyenN0lR-people-complain-about-damage-but-rarely-build-more-than-one-or-two-defensive-items
This is my post, 14 up votes 31 down votes, you can see for yourself the reasoning of the boards members, if you can't tank 5 people for half a minute with 2 defensive items then its not even worth buying obviously.
And it doesn't even have to be armor ADCs can get
+ Overheal rune, thats literally 1150 bonus HP + 45 armor + revive + Lifesteal that can heal for lets say an extra 300-500 hp per fight
Mages have

You have supports that can make your whole team invulnerable
or heal everyone
or revive people
yet people spam
and then complain about the damage.
If needed i'll go resolve second as an ADC for the extra surviveability. The damage is really high in the game, but people not picking real supports and not building any defensive items is what contributes to this problem a lot
I tested the full build burst vs target dummy (which has 100MR).
3250 damage at 0min of gathering storm and 0 infernals 4250 damage at 50min of gathering storm and 3 infernals
Lets look at an ADC with 1800HP. If he builds merc boots and maw and phantom dancer he has about 110MR and 1800+600HP shield +350 hp shield. That's 2750 HP... he still gets 1shot with 3 defensive items.
And in-game I've 1shot people with 4 ~defensive items. I remember a TF that had Merc treads, trinity force for 250HP, wits end, and maw. Still 100%-0%. I think I had some infernal drags that game if I remember right.
See why your post about defensive items gets downvoted?
I tested the full build burst vs target dummy (which has 100MR).
3250 damage at 0min of gathering storm and 0 infernals 4250 damage at 50min of gathering storm and 3 infernals
Lets look at an ADC with 1800HP. If he builds merc boots and maw and phantom dancer he has about 110MR and 1800+600HP shield +350 hp shield. That's 2750 HP... he still gets 1shot with 3 defensive items.
And in-game I've 1shot people with 4 ~defensive items. I remember a TF that had Merc treads, trinity force for 250HP, wits end, and maw. Still 100%-0%. I think I had some infernal drags that game if I remember right.
See why your post about defensive items gets downvoted?
Nevermind the unrealistic 3 infernals and 50 min gathering storm games and the cherry on the cake is that you're actually talking about AP malphite as it is a thing people do on a regular basis, it's a cheese pick, you can win with it, you can delete people with it but overall you're playing a champ with a build who's only usefull once every minute and if he misses his R he's completely useless.
I'm talking about real world scenarios, like Zoe where
literally saves you every time, or any other assassin/mage that doesn't hit every ability on you perfectly with 3 infernal drakes and 50 mins of gathering storm. Hell with 3 infernals and 50 mins of gathering storm i reckon Miss Fortune can deal 7k damage per target with her ult, that would make her the most broken champ there is right?
All im saying is in realistic scenarios having at least GA+BT will more than likely save your life at least once during the game and that just might be what gets you the win.
And it's not just the items, enchanter supports as opposed to brand and pyke will literally save your life 10 times during the game i just wish they never introduced mages to bot lane or the atrocity that is pyke. Not only do mage supports just add damage to the game but they also take up the role that is meant to mitigate damage, making it twice as bad. Just pay attention next time when both sides have regular supports like Janna and Soraka and how different the game feels.
i always love how people who complain about assassins being overpowered never ever seem to build any armor (1 for 1 armor vs lethality is a cancellation effect, assassins don't build conq, and can't take a beating from tanks. usually the tank can't catch them either. so it winds up as a pointless engagement only leading to deaths in low elo or ambush ganks because frankly tanks can't kill assassins and assassins can't kill tanks 1v1 without mind numbing levels of tunnel vision and negligence about the rest of the match
not all champions can build tank without falling off so hard .-.
[{quoted}](name=Devilreaper XIII,realm=EUW,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=0002000000000002,timestamp=2019-08-28T19:28:58.458+0000)
not all champions can build tank without falling off so hard .-.
That's a game pace issue
That's a game pace issue
no that has more to do with what stats items give, adc need atk speed and crit, mages need AP, not all mages build zhonya or gauntlet since it'd be useless on them, and adc has always been building sustain rather than tank, it used to be good till the oneshots happened O.O
[{quoted}](name=Devilreaper XIII,realm=EUW,application-id=3ErqAdtq,discussion-id=66owk6rE,comment-id=000200000000000200000000,timestamp=2019-08-29T08:31:25.531+0000)
no that has more to do with what stats items give, adc need atk speed and crit, mages need AP, not all mages build zhonya or gauntlet since it'd be useless on them, and adc has always been building sustain rather than tank, it used to be good till the oneshots happened O.O
Late game adcs are supposed to be able to deal with tanks
Late game happens at like 20 minutes these days
Game pace
Late game adcs are supposed to be able to deal with tanks
Late game happens at like 20 minutes these days
Game pace
sustain vs sustain, these days tanks win lol
being mobile doesn't equate to being able to 1-shot someone.
actually armor malphite is just as effective (if not more) due to how armor gives his W AD damage. with aftershock/malphite armor passive you can burst with WQE just as good vs targets while also resisting damage thats physical. aka being a tank assassin (due to his W/E) with a buttload of armor resists that amps each W autoattack. AP malphite is where your Q is king here (
since it gives 100 base damage per Q).