Twin Ghosts and how they should be handled
Its really obvious that in just about every game you see 4 frost queens claims being built.
The problem that arises from tons of ghosts being used on the map is just that, there are too many being used blindly. The fact that 4 of them are built regularly in games is not only frustrating but far too rewarding now especially since they are basically heat seeking missiles with true vision. So what needs to change with these.
Well you have a few options,
- Make them like kalista ghosts, but only going up to their maximum range then disappearing. You click in a direction and the ghosts go. They are not heat seeking until they actually spot a champion. If they lose sight of a champion they head in the general direction a champion would have gone until they either see them again or run out of range. They do not however reveal UNTIL they touch the intended target (prevents from over lapping too much with kalista)
[ex. Pantheon walks into a bush, the ghost follows into the bush, if pantheon is able to stay in the fog of war the ghost then follows the longest path to its maximum range, if it however is still able to see pantheon it will continue to follow]
Why do this change? It emphasizes warding and using proper vision control instead of blind casting. The ghosts in this case should be used as either a limited guard/deterrent, or for a chasing down an opponent, rewarding for educated guesses, weakens blind usage.
- Limit the range: reduce the range so that using them is more about knowing an opponent is nearby then just hoping one is.
Why do this change? Again to prevent the whole blind casting for profit. They still target nearby enemies regardless of vision, but the range is easy enough to escape from if you know they are coming. I will relate this to the issue with snowball in regular ARAM, they nerfed the distance launched and damage dealt to balance it. While the snowball still sees a lot of play its no where near the strength it used to be.
- Reduce/remove the slow, and make it more of a vision only item. The fact that the ghosts give vision on top of slowing is so strong, just the fact they seek out for vision would be strong enough by itself. Thematically yes this would make the least sense, but hey its a frost blade that shoots ghosts, not really thematic in any sense already.
Why do this change? Vision by itself is super strong, and it honestly doesn't need an additive. Games are won and lost due to tons/lack of vision. The slow is what is pushing this active over the top