Hecarim
Hecarim’s been pretty weak lately tier-wise especially this patch. As a Hecarim main I see some changes that may fix him. His abilities while they used to get the job done, are lacking lately. Surely his ult got a great buff but his basic abilities are somewhat weak. I know you all will say there are upcoming Runes to help him but for the time being and in general ability buffs are a necessity despite Runes. Allow me to elaborate.
Q is a great concept though rampage stacks only max at 2 plus early damage is on the weak side, but that is balanced with rampage, which needs more stacks and increased damage with each stack.
W is nice for the most part. It’s a heal AoE that helps Hecarim farm in the jg but heals way too little for monsters of any size especially when you plan to max E or Q and W later game.
E is an awesome concept. Charging to an enemy resulting in knocking them back based on charge distance. Maybe have the duration longer by 1-2 seconds for more damage and more knockback. Other than that it’s golden. (Not cross promoting lancer zero hecarim)
R was recently buffed so I can’t argue with it.
Thanks for your time, and hope you can take a page out of my book Riot in making Hecarim the awesome pony tank he is known to be.