Illaoi Nerf Please?
Hello readers! You may have seen me around here. If not I'd like to introduce myself. I am Tyberius11, an avid League of Legends player. Typically I play top, support or jg.
I come to you today/tonight on a matter that has been long ignored, and no, it's not Aatrox, that's still trying to be "fixed" despite the not good changes in 7.5, though they are not permanent and I hope we see them soon.
Illaoi/Tentacle Queen/ Runeterra's Next Top MODEL is an annoying toplane champion to go up against. I'm sure a lot of toplaners would agree with me when I say her cooldowns are extremely short (despite if she has or hasn't CDR items) Let's talk about her abilities. If you like this thread please consider upcoming it so RIOT can see it and take action about it.
((Now I know all you Illaoi mains won't agree with my opinion but bear with me, like Udyr or Tibbers would))
Passive - Prophet of an Elder God Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.
It makes sense, doesn't it? Zyra has a similar one where she puts plants but Illaoi gets and let me know if I'm reading this wrong, "heal[ed] Illaoi if they damage a champion..."? Seems a bit much, wouldn't you think? Other than that it's quite alright.
Q - Tentacle Smash Cooldown: 10/9/8/7/6 Cost: 40/45/50/55/60 Mana Range: 850 Passive: Slam damage is increased by 10/15/20/25/30%.
Active: Illaoi swings her idol, causing a Tentacle to Slam forward.
Slam damage increased as a passive? That's crazy powered...without even having to buy AD or AP items. Cooldown is low as well, making her very invulnerable.
W - Harsh Lesson Cooldown: 4 Cost: 30 Mana Range: 400 Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to 3/3.5/4/4.5/5% (+1% per 100 Attack Damage) of their maximum health.
When she strikes, nearby Tentacles will Slam at the target.
Harsh Lesson's bonus damage against monsters is capped at 300 damage per hit.
An ability with 4 seconds as a cooldown? Absurd! Wonder how overpowered she is in URF...
E - Test of Spirit Cost: 35/40/45/50/55 Mana Range: 900 Illaoi pulls the spirit from an enemy champion for 10 seconds (reduced when Illaoi is attacked by the target). The spirit can be attacked, with 25/30/35/40/45% (+1% per 12.5 Attack Damage) of the damage taken echoing to its owner.
If the spirit dies or the target leaves its range, the target becomes a Vessel for 12 seconds and is slowed by 80% for 1.5 seconds. Vessels spawn Tentacles every 5/4/3 seconds if no other Tentacles are nearby.
Tentacles will automatically Slam at spirits and Vessels once every 10 seconds.
If you're a toplaner or not you know how annoying this is. This is also a prime example of a no cooldown ability. It's very punishing too despite what others say, in my opinion.
Leap of Faith (R) Cooldown: 120/105/90 Cost: 100 Mana Range: 450 Illaoi smashes her idol into the ground, dealing 150/250/350 (+50% Bonus Attack Damage) physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.
For the next 8 seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.
Ok this is just getting more and more unfair.
RIOT, whether this gets upvoted or not I want to see if you will do something about Illaoi as she's in a very strong overpowered position right now.
Thanks for your time.