Dont smash Kalista's face in with a Nerf Bat. Break her Knees.
90% ad on basic attacks is just stupid on so many levels. For fucks sake guys, CLARITY. If you must do that, just have it reduce her total AD by 10%, then up her ratios to compensate.
However, I would like you to stay away from % damage reduction built into basic attacks. It is just irritating.
Do any of these things (but for fucks sake, no ALL of them) -Nerf her base health to 498 from 518 -Nerf her attack range to 535 from 550 (She has SO much mobility, she should have to get close-ish to hit you. You would have to up her movespeed from Anivia levels if you did that though) -Nerf her base attack speed to 0.600 from 0.658 -Change the mana cost on E to 80, and have the mana refund per unit kill be 30, so that she is always losing mana when she casts it -Remove the Slow on E -Nerf the Ratio per spear to 30% BONUS ad from 30% total -Nerf the %hp damage on sentinel -Lower her Q's AD ratio to 90% AD
See? There are SO MANY ways you can nerf kalista WITHOUT Olafing her (Which is def what this does. It is the disadvantage Yasuo has on his crits, except if Kalista crits, it is doubled, since Kalista's reduced damage is done before the crit) edit: holy shit that's a lot of people

's Expunge but way stronger, and it can be used to take the dragon way too easily.
. Just the same thing as Varus. They're all guilty and I'm the Vengeance! UGH!
WE are vengeance!
can't even do the same when casting his ult, which already carries global visuals and sound.
and
are the only champions I know who have had universal mechanics expressly nerfed on them, along with perhaps post-rework
and her inability to crit on her first basic attack).
or
to so much as try to fight her. That wouldn't be reasonable at all.
shenanigans, Kalista's only going to be focusing one target at a time.
's Consume don't invalidate smite steals in the same way. If Kalista's picked only for her ability to sit on Dragon/Baron and guarantee its capture, then I think she'd need a new identity.
counters
because she's really good at whittling down his health and dodging his cleavers, but he still has plenty of different opportunities to approach her and kill her, or run away from her. Kalista, by contrast, offers no real opportunities for many champions to fight back against her, and consequently combat against her feels extremely lopsided. It often feels like you're just spectating her as she pings you down from out of range and eventually executes you, and that's not fun. The fact that she also partially or totally invalidates many kinds of crowd control for no good reason is also not a good thing.
and
, one of the most mobile champions in the game, but I cannot fight Kalista simply because it is physically impossible to approach her in combat. Again, no mechanic should completely invalidate another, but Kalista's current kiting paradigm does just that.
and
The Frozen Heart aura stacks with the on-hit from Warden's Mail/Randuin's, and cuts almost 28% of her total attack speed, and therefore cuts her in-combat movespeed by the same amount. The rest is negotiable, but you really want both of those.
, probably.
, whose ultimate replicates Flash, doesn't outclass it even in the best use cases, and has heavily limitations on top of it. Why should Kalista be different? Why should she be entitled to so much privilege over an entire role?