Yet another Rek'Sai nerf.
"Base HP lowered to 570 from 611.2"
She is now squishier than
at the start of the game, for her the most critical phase of the game where she needs to make successful ganks to get her team ahead.
Can we just stop nerfing our favorite void queen? She is in a fine spot now, even if that spot is a pseudo-tank knockup bot since they nerfed her damage to the point that there is almost no reason to build offense on her. But it's alright, each time they nerfed her damage, they buffed her mobility and knockup to solidify her as just an annoying one-trick pony of an AOE knockup, but I digress.
Rek'Sai was designed as a carry jungler, notice that she is labeled strictly as a fighter, not fighter/tank, yet people often build pure tank on her. As much as I would like to see her rip apart teams like she did on release, it seems clear that Riot isn't going to be buffing her damage anytime soon. However, Rek'Sai is in a fine spot balance wise, and I don't think she needs any changes whatsoever. If they are nerfing her base health because of all the people building
+ straight tank on her during MSI, then this change is unnecessary because cinderhulk just got nerfed. If they were to nerf her base health but buff her AD scalings, then it would be reasonable because they would be allowing for an alternative assassin-type playstyle and build path, but that is clearly not the case.
I just don't see any reason to give her yet another nerf. She seems to be getting nerfed every other patch and some context for this particularly heavy nerf would be well appreciated.
...I'd rather Rek'Face than Tank'Sai any day.
)] the only way to then balance them is to make everything else mediocre.
. (granted, Vi didn't get nerfed that hard)
.
.
for armor shred etc.). Then a few patches later they nerf her Q scaling out of nowhere, making the total scaling form .9 to .6. Now they nerf her base health.
;(
in the making ......yea this WAS a very nice champ.