with shaco Q nerf in mind
the the coming Q nerf ill be forcing shaco into a more tanky build as it greatly hurts the ad assassin, ap mage and ap assassin gameplay types but doesnt hurt bruiser shaco that much (which is already his highest win rate build for games longer than 25 min, gj there riot)
so since shaco will be forced into a more bruiser build as his optimal build my suggestion is this
he is going to be forced out of burst damage and into dps, so buff his dps by making hos boxes not so easy to kill
give them ward health of 3 + 1 hp per rank in R for 6 'hits' to kill at rank 3 in R, single target hits deal 2 damage to them, aoe effects deal 1 damage to them
this change would also be helping his shaco dps without removing the counterplay boxes have
the nerf to shacos Q is to reduce his assassination ability, but if that is done he nerfs a buff to his dps and a way to do that is to give his boxes more effective hp so they dont insta die to any and all aoe, this change forces peole to actuall pay some attention to boxes instead of assume they will insta die to 1 or 2 aoe abilities, if they want to remove the boxes from shacos dps equation
ive watched to many champions with aoe abilities kill my boxes without even realizing they did it, some examples are talons daggers and his ult, vis aoe punch, LB dash, malfite ult, riven in general, yasuo Qs, exc.
boxes already have the counterplay of control wards and a FREE trinket, insta dead from aoe without the enemy even noticing them isnt proper counterplay, they should have to actively invest a moment of notice to kill them and that is the point of this suggestion
on a side note because of the more effective hp they should take longer to activate if they are damaged in a fight as they were placed down
example for every 1 damage they take while arming their activation is delayed by .2 seconds