Nautilus Rework Concept
I like nautilus in every lane, even in lanes he's not supposed to do well in. Nautilus to me is most fun in the jungle, but I have a hard time when the enemy jungle has even a single speed buff (mostly champs like shyvanna , udyr and master yi) I land my Dredge line, I auto stun proc, and I slow; and then they just walk away or advance and destroy me (usually early and late game). I know I'm only silver but I believe any summoners voice can be heard so here is my revision of Nautilus.
- Passive is great, leave it or :
Nautilus's autos stun enemy, every auto while the stun is on cooldown refreshes nautilus's shield by .5. This upgrades to one second at level 11 and 1.5 seconds at level 16.
- problem: Hitbox on Q Dredge is still very iffy for me, mostly for terrain tho. Ive had many times when I go to escape with my hook, standing in place for a full second just to see my dredge land on the ground and not latch with terrain.
solution: Have Nauts Q Go on a .5 second cooldown when hitting terrain. have it go to 1 second when it hits nothing.
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shield Is great as it is, but with the current passive ive suggested I'd have to remove the Hydra effect It has and give it more of a AOE DOT that's a little weaker
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Ult, to me is slow, weak, and glitchy. For example, I go in to ult the low shyvanna and she ults right over mine. My ult then slows down for no reason and takes 9 seconds to catch up with her.
Solution, Make it speed up as it gets closer in distance. Make its speed double if the selected enemy uses a speed buff or Gap closer. 