Reduce LP loss for late game defeat

Dormidon··1 votes·806 views

Seriously this is so frustrating to lose tryhard late game when you were trying to comeback against overfed lethality/morello/blackcleaver monsters but one guy with a tiny little mistake just ruins everything. 40-50 minutes game of pure solo queue suffering just... just to lose your sweet LP. Example: 15% LP forgiving for every 10 minutes (when you hit 20 minutes game length).

5 Comments

Hopeslayer2 votes

the only reason to give a LP loss reduction would be if some one **not in your party **afk'd for a certain % of the game

TheFallenShaw1 votes

If the game lasted 40 to 50 mins both teams made a lot of mistakes. Not just that one guy. Reguardless I don't think players should be rewarded at all for losing. If they are then well, whats the incentive to get better. 15% what next 20% and so on. Point is no one is ever happy about losing, by your logic riot should do this bc its "so frustrating to lose" Well why you asking for 15% why not 100% and get it over with. Even if you think this is stupid, trust me some idiot will come on the boards even if it were 95% and say its no frustrating.

Warlord Scrap1 votes

No your 100% right look at hextech crafting. Riot implements a system to give you skins, ward skins and summoner icons for free albiet randomly that before you could only get by paying real money and people are complaining now you can't get enough.

Calabok1 votes

Hey guys we're losing so someone disconnect and we will get punished less.

uh huh

Swarmer1 votes

LP loss should be increased a lot, its annoying to see people with 1k ranked games in plat, and with 40% winratio and bronze skill. Actually, you should be able to advance above bronze with more than 50% winrate, otherwise people who suck are getting too cocky.

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