Darius buffs went in wrong direction

Dr Dormidon··3 votes·1,970 views

Pure numbers isn't the best way to make him viable on high elo/lcs arena. First of all I think in terms of raw power he's balanced right now. The problem is when Darius being completely outclassed by other mechanics but stat checking people to death.

He loses against

  • Split pushing
  • Ranged team comps (Actually the least problem)
  • Revive/heal-shielding team comps Zilean Lulu Aatrox item 3026 Janna
  • Simply strong all in late game champions Kayle (She can use ultimate, remember) MasterYi Fiora (She also split pushing type)

His #1 problem isn't even kiting part. It takes you too long to stack your damn passive so by the time you achieve that you probably would have below 50% HP and your backline will be already dead. Its a fact. He has nothing to protect his backline allies or at least provide something useful for team. You can't simply rely (as a team) on his ability to clean up fights since it actually has too much counter play.

So by this buff you make another step to make him more cheesy and still useless in terms of strategic/global gameplay. You really need to reconsider his role as exclusively clean up fighter. You may reduce his all in power but keep his ability to do fancy chain resets. I honestly think he needs utility. I don't know what kind of utility he needs: CC/siege power by giving him huge damage burst on structures or monsters/shields-heals (lol). Think about it.

As an old Darius player Im happy you want him to be popular in high elo (I remember him being trash since 3.03 nerf to brief s5 rework and then until patch 8.11) but this is clearly wrong way.

7 Comments

WoΘxer1 votes

Takes too long to stack passive??

1 Q 1 AA thats it u are on full stacks

Dr Dormidon3 votes

{quoted}

Takes too long to stack passive??

1 Q 1 AA thats it u are on full stacks

People aren't that dumb. They usually retreat after they see like 3-4 stacks on themselves by that time you already used your E. Once again it takes at least 4 seconds to fully stack. And this is actually really bad because people burst each other way waster.

{quoted}

Takes too long to stack passive??

1 Q 1 AA thats it u are on full stacks

And yup its major problem imo. Yet I don't ask to fix that cuz its his core of gameplay. But he clearly needs something outside that. Get it?

Hayaishi3 votes

{quoted}

Takes too long to stack passive??

1 Q 1 AA thats it u are on full stacks

Isnt that 2 stacks...?

Darius is too predictable thats his main issue.

Verxint3 votes

Today I learned 1+1=5

Micbran1 votes

it’s things like this that make me love the boards.

DarukongSr1 votes

I think dar needs to be able to apply damage debuffs to enemies based on numbers of stacks, and have that amount increase after like 2 or 3 seconds of reaching 5 stacks. It would affect utility to his team fights besides just damage and an ultrasound, and give him better survivability. Or like you say, maybe give him a sieging me hanic in line with his general commander of war theme. AKA, when with X number of allies, rallies them to do bonus damage to structures and monsters if he gets a kill for X seconds, and that number is doubled if he gets a dunk execute. They also takes less damage from said structures and monsters. I dunno, possibilities are endless, but I agree his damage is fine, but that his lack of range, mobility, shielding, upfront burst or dps, and his telegraphed abilities all combine to making him too weak for organized play.

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