Riot, I know you've decided not to do any more "Class Updates", but there's one group that needs one
Minionmancers
League of Legends has an absolutely terrible system for controlling summoned units.
Champions with one, large summon: Either press their "summon" key again to control them or use Alt-M2. No means to implement active abilities onto them.
Notably bad champions:
because of a mechanic I'll refer to as a "soft leash range", Daisy's command will be overruled with "walk at Ivern" if she either steps past a certain threshold or is commanded to do so. This is the only example of this mechanic in the game and, if summons ever get looked at, this should be removed immediately. Also, imagine if he could command Daisy's ground slam on demand, instead of waiting for a third hit (which will often miss due to AI's not predicting the target running out of range).
he steals enemy champions. If he could actually use their abilities in some capacity, he'd be incredible, but as things stand the only ghosts that are innately useful are ADC's. Also, it's annoying that you can't simultaneously have a Dragon and a Champion ghost, but because LOL has no system for actually controlling multiple summons at once you'd have to command them as if you were using a "control all units" command, causing them to just bunch up and hit things.
Not a micro champion, you say? Yeah, that's the problem. Wolf should absolutely be a fully controllable, second unit. Kindred should have their 4 abilities spread across Lamb and Wolf, and the ones that are active for one unit are passives for the other. IMO, this is the only way to do the concept of this champion justice without a transformation move (which is a cop-out).
Champions with multiple, smaller summons: There is no system in place to directly control these units. They have to be fully AI controlled, though their champions typically have some way of controlling them indirectly. There exist no means to command these units individually, much less to give them active abilities.
The only exception to this is
, who can directly command his soldiers to attack, but even he suffers from the other issues.
Notably bad champions:
imagine if she could command her tentacles instead of relying on AI aim and target priority. She would immediately have her skill ceiling rise through the roof, and the potential of this champion would become incredible.
he's summoning void creatures. Are you seriously telling me the most creative thing you could think of was "bugs that run at you and scratch"? Come on now, we've seen your PvE mobs.
just because he can command their attacks manually doesn't mean he's a good design. Sand Soldiers with vastly more control would make him a lot harder to play to peak potential, and if you made them vulnerable alongside that you'd create several new levers to balance Azir around.
I know I already mentioned him. I know he only has one summoned unit. That said, he is the friend of the forest, yet the forest denizens helping him out alongside Daisy never once struck you as a fun idea?
Champions who do not currently have summoned units that should have summoned units, but can't have them because of the current system limitations
Valor
Wolf
Crows (possibly)
Zephyr