Exhaust is essentially Barrier and Ignite in a single spell

48983507DEL1··4 votes·1,961 views

See, Barrier is supposed to be this defensive, safe summoner spell that people take against match-ups they know they're going to lose, while Ignite is supposed to be this offensive, risky summoner spell that people take against match-ups they need to snowball off of.

To summarize:

summoner 21: "Survive until I outscale", summoner 14: "Kill early and snowball".

However, Exhaust does the exact same job that Barrier does while also adding an decent amount of kill pressure.

This is especially true in reflex matchups, where the first person to land a full combo while dodging the opponent's damage will take the win. Now, it's just Exhaust enemy, absorb their combo, then blow mine now that his/hers is wasted.

It changes what could potentially be a skillful, intense fight into only fighting when Exhaust is off cooldown.

And yes, I know that Barrier also changes things to a cooldown game, but Barrier only offers defense. Exhaust, on the other hand, not only prevents the opponent from attacking, but also weakens that opponent to your attacks. Not only that, but it also protects ANY target that he/she is attacking.

At the very least, Exhaust is the summoner spell without consequences. You don't lose kill pressure by taking it, and you don't sacrifice defensive capabilities late game. If it's trying to be the "Jack-of-All-Trades", then it can't be inherently better than Barrier in every aspect.

My suggestion would be to completely get rid of the Armor/MR Reduction debuff that's needlessly tacked onto the spell. It's pointless and unnecessary, and only serves to remove the risk in taking this summoner spell.

15 Comments

Critkeeper1 votes

honestly exhaust should lower damage by 70% and thats it, no slow, no armor or magic resist reduction.

This game has enough slows as it is, and the point of exhaust is not to slow someone so they can't get away, its to reduce their damage so they can't kill you. Its defensive, not offensive, atleast thats how it ought to be.

Exhaust should be a way to strongly reduce the damage of one guy for a little while, protecting whoever that person is trying to attack. Barrier should just protect you from some damage the way it currently does, even if it comes from multiple sources.

48983507DEL11 votes

I can at least understand a slow, as it serves to peel of a target. But also reducing that target's resistances doesn't make a lick of sense.

Critkeeper1 votes

[{quoted}](name=Prom Queen Annie,realm=NA,application-id=3ErqAdtq,discussion-id=5qYtrzf7,comment-id=00000000,timestamp=2017-02-10T04:19:45.714+0000)

I can at least understand a slow, as it serves to peel of a target. But also reducing that target's resistances doesn't make a lick of sense.

I'd do away with the peel and put it all in the damage reduction. If people are still dying to an exhausted target, amp the damage reduction even further.

Slows don't JUST serve to peel a target, they also can serve to kill a target who would otherwise escape. In other words, slows are flexible, and exhaust shouldn't be that flexible.

JavelinJoe1 votes

Well, when you are actually exhausted you tend to move slowerer

røckstãr1 votes

Im so TIRED of all the EXHAUST users

not sorry

Colt Railgun1 votes

[deleted]

48983507DEL11 votes

First off, I've given some pretty fleshed out reasoning behind why I think Exhaust isn't in a healthy state, so I'd dare to say it's far from "crying."

Secondly, my argument is simply stating how Barrier is inferior to Exhaust in nearly every aspect; it removes the niche that Barrier seeks to fill, making it obsolete. This isn't healthy game design.

Finally, you do realize that there currently are a bunch of changes on the PBE that are aimed at handling damage creep, right?

LadyRenly1 votes

whats with this exhaust hate all of a sudden? i thought we hated damage creep? we have a spell to keep absurdly high damage champs manageable for a couple of seconds

it's a good spell, don't get me wrong, powerful, but so is flash.

Apocalypsic1 votes

{quoted}

whats with this exhaust hate all of a sudden? i thought we hated damage creep? we have a spell to keep absurdly high damage champs manageable for a couple of seconds

it's a good spell, don't get me wrong, powerful, but so is flash.

Because exhaust is too strong in too many ways.

For instance, when that random Zed decides to ult you and also drops exhaust reducing your ability to outplay to zero

JavelinJoe1 votes

but it is also amazing when you exhaust him back or Jhin

48983507DEL11 votes

Because it's currently overshadowing every other summoner spell for both Top Laners and Mid Laners. There's no reason to take Ignite or Barrier because you're automatically at a disadvantage if you don't take Exhaust.

The only other substitutes are Ghost and Teleport because those are incomparable spells; in other words, they don't directly affect damage output stats.

TheFallenShaw1 votes

I think Barrier should be buffed, in its current state seems useless. I'd take heal before barrier. Why? 1 it actually heals, and 2 the movespeed although brief can get me a kill or be all I need to escape.

Dreadlocks1 votes

and 3. because it actually is better vs ignite than barrier.

barrier only is good vs burst, esp on a squishy champion that might need to go in Azir

TheFallenShaw1 votes

I don't think its good enough to even take, the shield provided is just to weak even vs burst

Hexs Fortune1 votes

Exhaust is fine

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