Muramana Janna (For the Wind!)
Although i wasn't a very good support. The Seal of Ascension was enough to keep my team out of trouble for the most part.
Before the game, i knew we might be in trouble because somehow Kat was the ADC, and she is usually an AP carry.
I had joked about building manamune before the game, due to the Kat ADC, but when my team was actually doing well. I decided to go for it.
The build was designed to have some impact when pushing towers, but this did not come into play until the end. The opponents had a quality push into the base early on and we lost our inhibitor, but we were able to defend them off. Eventually we pushed mid and Aced them, but we lost Yi and Annie. Their base had all of the towers up, and Kat went to go solo dragon after the ace, and only me and Garen were pushing towers in their base. This was when the Muramana build became impactful, as garen and I were able to take out the mid inhibitor turret, the inhibitor, and both of the towers before anyone respawned.
Janna has a good deal of mana regen with normal items like Seal of Ascension and Ardent Censer, this allowed me to utilize the Muramana, and somehow did more damage to champs than 2 of their guys. This was not all too impactful, but the real impact was being able to do a sizable amount to the towers if given the opportunity.
Also secured the Baron against their sqaud trying to seal kill with my quality ADC Janna. Looking at the time it took, me and Garen cleared their base into their core in about 3 minutes. That's quality.
This is obviously not a very applicable build, but just know that Muramana Janna did win the day.. if only this once.
I got an S- because my team was legit. I had actually lost 6 in a row up to this point, so to have the game the breaks the streak be a manamune janna game is quality smiles.