An idea to update Pyke

Bârd··2 votes·1,113 views

Pyke

P - Gift of the Drowned Ones

  • (Removed) No longer causes Pyke to store 30-81% of damage taken as grey health, up to 80 (+800% bAD) or 60% max HP, or converts it to healing while unseen.
  • (New) "The List": Pyke keeps a list of enemies. If an enemy champion scores a kill, they are moved to the top of the list and designated Pyke's Mark. If Pyke scores a kill on his Mark, the most recent assist gets a Cut for bonus gold. If Pyke scores an assist or solo kill on his Mark, he gets the Cut.

Q - Bone Skewer

  • Tap Cast no longer slows.
  • Tap cast now stuns for 0.1 seconds.
  • Increased charge time by 0.3 seconds.
  • Increased windup by 0.1 seconds.
  • Increased missile speed by 200.

W - Ghostwater Dive

  • (New?) Passive: Pyke stores 20/35/50/65/80% of damage taken as grey health, up to 80 (+800% bAD) or 60% max HP. While unseen, he converts his grey health into healing.
  • Circling sharks VFX only occurs if Pyke is near his Mark.
  • Movement speed is now modified based on whether you're near your Mark or not.
  • If you are near your mark, gain 40/47.5/55/62.5/70% movement speed.
  • If you are not, gain 25% movement speed.
  • Movement speed no longer decays.

R - Death from Below

  • (Removed): No longer grants "Your Cut" to the most recent assist for kills.
  • Kill Threshold changed from 250-550 (+0.8 bAD) (+1.5 per 1 lethality) to 300/500/700 (+1.0 AP)

4 Comments

Revert Evelynn3 votes

Heres my idea to make pyke balanced.

New passive; Pyke has all of his damage dealt to champions reduced by 100% and also has his HP permanently locked on 1, thats it just 1 hp. anything toches pyke, pyke dies.

This is the only way i can see pyke being fair.

Zlera1 votes

I think this is very interesting. Perhaps remove the true damage from his ult, or instead make it not go through shields.

Bârd3 votes

The mechanics of the execute are fine the way they are. The only issue is its gold generation and kill threshold.

I think it'd be good if it was a high flat value, but didn't scale well.

Something like 300/500/700 (+1.0 AP) might be how I'd approach it.

...I think I'll just go put that on the list now.

Daddy Ants1 votes

{quoted}

  • Circling sharks VFX only occurs if Pyke is near his Mark.

Lmao.

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