Could at least your tower attack Caitlyns Traps?

Raoul··45 votes·1,463 views

Ok, i am fine with them being up permanently, being set nearly instantly, over insane range with next to no costs/risks/consequences if you lose one, but could at least your tower get rid of them? Once a Cait lane pushes near your tower, she can just make your own tower a damn death trap, and you cant do anything about it...

57 Comments

SweedishGunner8 votes

They should give her traps the Azir treatment with his soliders under tower, last half the time.

Imperial Pandaa7 votes

Well, what do you give to compensate that? Her traps are visible which is why you can't destroy them. If they were invisible it would be justified to destroy them.

Dani El Pezglobo11 votes

cc , she tramp -.- more like azir w , reduce time abilitie (90 to 30 under tower , idk , just a idea(

Imperial Pandaa6 votes

See, I didn't think about it from an Azir soldier. I thought about other traps/turret abilities. I could support her traps having a reduce duration near enemy tower like an Azir soldier.

Dani El Pezglobo1 votes

feels like on that way she ll be less opresive

KaRniVooL136 votes

she is suppose to be oppressive in lane that is what a lane bully does

the nerfs effected her outside of lane which her traps arent near as effective and she has lower dps with the nerf to her as growth which curves her power spike into mid game so if she was winning lane... she loses outside of lane and other adcs will out scale and out dps

Dani El Pezglobo2 votes

i dont think any champ would be able to opress u like that under ur tower, ofc right now if u nerf her tramps u need buff her on other way , since to me she is balanced right now

KaRniVooL132 votes

well yes n no... on both points.

due to the lethality buffs and the cait nerfs we see other champs sky rocket and cait could of been acceptable in comps vs those champs is even worst due to her AS growth nerf she just ends up out classed and out scaled by them now... so just like in any ecosystem you take out the top predator ( even though twitch n draven were /is just as strong if not stronger ) the next predator steps up....

Dani El Pezglobo1 votes

WELL , SHE WAS SUPPOST TO BE A EARLY GAME ADC, BUT SHE WAS GOOD AT ANYTIME OF THE GAME.

sO u nerf her early game making e weaker, or u nerf her as grow so her late game is bad compared with others champs, since riot think her early is what defined caitlyn, they nerf late game

KaRniVooL131 votes

they nerfed her mid game more then anything... to be honest...

and no if she is an early game champ you dont nerf her identity ... you give her windows where she has weak moments in game... such as mid game...

Dani El Pezglobo1 votes

im not saying im agree with rito nerf, since everyone clomplain about her early game, not her mid late game. so i think riot made a mistake, sorry mayus , misclick

KaRniVooL131 votes

just cuz people cried over traps dont mean RIOT thought it was the best way to address her... and apparently the nerfs NERFED her cuz she drop 4% win rate right away...

Dani El Pezglobo1 votes

yeah but i mean what people think is broken on caitlyn is her early game , obviusly dat nerf as was high , but people ll complain because that wasnt they considerate op on her

Falcon Of Death2 votes

lane bullies are supposed to have to go in harms way to bully caitlyn shoots you from africa with 0 risk to bully

lucian is a lane bully that atleast has some way to outplay, caitlyn just plops a fucking wall of traps in your mouth for nearly 2 minutes and now you cant do anything

ModAcademy Kayn1 votes

Unlike Azir's soldier however, the traps can't be moved, or have an even wider area of zoning.

General Esdeath 2 votes

So is Nidalee traps and yet we can sweep them

It Hertz When IP3 votes

Nidalee's traps aren't as integral to her kit. Most every Nid I've seen in action uses Human Q to proc the initial Hunted mark when going in for an attack. Her traps are more an early warning system.

General Esdeath 1 votes

They are though, she relies on that mark her traps and spears apply. The reason most players rely on the Q is because the trap is garbage.

Rexxiee6 votes

Caitlyn doesnt need any more nerfs wtf, shes barely playable as it is after the nerf.

undesirable team3 votes

{quoted}

Caitlyn doesnt need any more nerfs wtf, shes barely playable as it is after the nerf.

shes playable just not braindead meta she is not urgot adc tier so dont say barely playable

Arakadia1 votes

Urgot ADC tier is playable. Even in ranked. Hell, there is a platinum ADC Ahri main. Honestly anything is playable unless its been disabled or banned.

Zone of Endless8 votes

{quoted}

Caitlyn doesnt need any more nerfs wtf, shes barely playable as it is after the nerf.

It was the wrong nerf to make honestly. A lot of complaint about cait is just her traps in lane and how frustrating it is to play against it. You can't see the trap when she place it under turret and it just give her a huge dmg boost when you step on it.

KaRniVooL131 votes

just cuz the complaint is about the traps dont make the player base right .... her win rate dropped nearly 5% with the changes ...

having traps in lane and being able to zone and control the wave with her range and traps while being able to siege turret is what she is suppose to do... they nerfed her AS growth which lowers her dps and damage outside the 1st 10 mins of the game...

Zone of Endless1 votes

{quoted}

just cuz the complaint is about the traps dont make the player base right .... her win rate dropped nearly 5% with the changes ...

having traps in lane and being able to zone and control the wave with her range and traps while being able to siege turret is what she is suppose to do... they nerfed her AS growth which lowers her dps and damage outside the 1st 10 mins of the game...

This is what I don't like about Riot's philosophy on balancing. They leave what is possibly too strong on a champion because it's "unique" and nerf the other aspect of the champion and make them very unfun to play.

KaRniVooL131 votes

but they want champs to fit a niche and have uniqueness that is why everything is being put into nice lil compartments in the game with all the subclasses... and how people are crying for items and stats to be gated based on the type of champ ( such as lethality on range champs or black cleaver etc )

now with the changes to cait ... she has a clear weakness and clear strength and windows of time to play around this... instead of being OP all game long as people cried... so riot made that change to allow this now people still cry it wasnt enough cuz i have to be passive in lane and cant just over extended and face check everything.

and in lane unless she maxes trap 1st she can only place 3 traps at once... if she uses them all to shove you under turret ( and make it unfun) then she is over extended and this is where mid/jungle if not both flank her for being over extended kill her and once cait is behind it is GG

but no one wants to adapt and counter and think of ways of beating champs they just want to start all their circle jerks of tears til riot butchers everything in the game.

and outside of lane phase she isnt a spell based champ ... she relies on autos and crit for id say about 80% of her damage so she isnt gonna be able to really use traps in places in wide open areas of team fights... she can when defending her base, trying to secure an objective like drag or baron ... or used to siege which is what her champ design meant to do ...

Leetri2 votes

If you nerf strengths and buff weaknesses you end up with 137 champions that play basically the same, they'd all be generalists.

Zone of Endless1 votes

{quoted}

If you nerf strengths and buff weaknesses you end up with 137 champions that play basically the same, they'd all be generalists.

How would they still be the same...? All the champ have different abilities that work differently. If you nerf Ahri's ult she's not gonna be on the same level as Syndra. Ahri will still have her 3 dash ultimate to chase/kite/run away.

Obviously you wouldn't hit it so hard that it would make them unplayable. As an example with cait they could've easily reduced the duration of trap early and make it scale with ability level or cait's level and give it slightly faster recharge time. Something along those line and now her early game trap aren't as oppressive/frustrating to play against, but keep her sieging/zoning ability mid to late game.

BLACK REALM GOD1 votes

it's frustrating to play against yasuos windwall and his passive, but... that's his "thing"

SnakDatSmilesBak1 votes

Hey I want to clarify that you can, in fact, see the trap if she places it behind your tower. If you move the camera you will be able to see it. I still think this is bullshit, and that the traps should be clearly visible through warded terrain.

Ariel the Cruel5 votes

That seems like a buff, honestly. Do you really want Cait to get free turret siege? 5 negated turret shots at rank 5 is actually a pretty big deal. (>_>)

Dengeden1 votes

Yeah this would either make Cait unplayable or shift her playstyle to that of a 5man sieger.

Vallalan4 votes

eh while I agree with you, you'd have to compensate buff Cait at this point because they did absolutely gut her scaling.

really feel Riot fucked up this time. they made her feel fucking awful to play as for Caitlyn players (she's so clunky now) and they made her just as un fun to play AGAINST still with her traps, traps under tower, and obnoxious lane phase.

she's balanced now, but it doesn't make her any less frustrating. she's like the yasuo of adcs now. not broken, but no one cares cuz she is toxic.

GrReaper961 votes

They could remove her rather absurd synchronization with item 3085 in bush. Also make it so her headshot doesnt crazy scale with critical so we can put power in other parts of her kit

EcchiOtakuTM2 votes

They been removed caitlyn's hurricane synergy...

GrReaper961 votes

oh really? mb then

Raoul1 votes

Thats the problem with RIOT. They want to keep these unique spells intact so much, they are willing to gut the rest of the champion as long as they can keep the one spell that is actually problematic.

Thats old Rammus/Alistar all over again.

Khadaver2 votes

I can see her abusing that to take tower aggro from minions and easily push, but at the same time she would be sacrificing traps for that.

Raoul1 votes

I could live with that

LittleDemonTrist2 votes

Or make lv1 W=1 trap. Lv2=2 traps etc

WoonStruck1 votes

This would actually be a great change.

Arakadia1 votes

with next to no costs/risks/consequences if you lose one

I mean, her traps don't recharge that fast. And they do cost mana. Yes their incredibly bs but saying they have pretty much no consequence for wasting them is not true.

Magical Zoe1 votes

Are you serious? Caitlyn starts with a base of around 318 mana with a +35 increase. Her traps cost a flat 20 mana. There is no downside to placing them besides the cool down.

Arakadia1 votes

The mana adds up. And the cool down is not low. So there is consequence, that's not the problem. The problems might be their needs to be more of a consequence but I think the Azir treatment is better.

KaRniVooL131 votes

no other traps in the game are targeted by turrets

SnakDatSmilesBak2 votes

No other traps in the game can be obscured from view by your own tower.

Dengeden1 votes

You can still see and hear her set them.

SnakDatSmilesBak2 votes

So? You're saying it's ok that the tower obscures cait traps?

Chembaron Yamada1 votes

That's the only change to Caitlyns traps I am actually supporting. Hiding them behind the model of a tower shouldn't be possible, they are meant for zoning and that is why they are visible. The tower blocking vision on them contradicts that.

But the traps still shouldn't get targeted by the tower.

KaRniVooL131 votes

but that would have to do with the spacial coding of structures in the game... not an issue with caits traps

BIue Monk1 votes

xD that would be completely broken to setup dives Kappa

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