Maybe runes and masteries should give ap/ad per level instead of a flat bonus lvl 1
It feels like its so easy to get damage stats early in the game. Think this might be contributing to shorter games and huge snowballs. Maybe make the ap/ad per level instead? This might slow down the game, or at least weaken the early game snowballers that are dominating the meta
comes to mind. by making the stats delayed till later in the game you prevent this from happening